ccmechanic2 Posted June 8, 2011 Share Posted June 8, 2011 Plain words Ok it stops normal default game CTD's it stops freezing and other weird bugs that occur. Now is that cosine enough for you? Link to comment Share on other sites More sharing options...
Pelinor Posted June 8, 2011 Share Posted June 8, 2011 (edited) Plain words Ok it stops normal default game CTD's it stops freezing and other weird bugs that occur. Now is that cosine enough for you?Well, I think we all know that's the short description of the mod, but it doesn't explain how it does so. (It doesn't matter, though. I don't want to cause any trouble.) Edited June 8, 2011 by Pelinor Link to comment Share on other sites More sharing options...
Arthmoor Posted June 8, 2011 Share Posted June 8, 2011 Well I looked at the FO3 version of the mod. Not sure how much parity there is between that and the F:NV version but it has barely 2 dozen edits that I can find. What it changes certainly looks like valid fixes to me and should have been considered vanilla bugs, but I fail to see how it would result in greater game stability. Plus, one of the two base activator records it changed also removed a critical script from it which will break a whole bunch of stuff in Broken Steel. Things that should get enabled that won't. Judging by what I can see for the FO3 version, there are no miracles being performed here, no grand secrets to uncover. No magic cures for deep errors in the game's engine code (which btw nobody here has access to) and certainly no mass removal of invisible walls or collision boxes. I'm not about to go blow $60 to find out if the F:NV version does what it says, so I guess I'll just have to let that one go. It's not worth having to deal with Steam just to satisfy a little curiosity. Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 8, 2011 Share Posted June 8, 2011 fo3 version was produced with a completely repaired version of Broken steel I use for personal use. Before releasing any mod I make, It was tested by those in the credited section of the mod link. Should require a different explanation, ask the beta testers Directly, They have a much more Explicit knowledge base than I as far as compatibility and Breakage as your assuming here. I completed MQ many many times, The only bug I found using the mod was the Anchorage senerio , Mountain caps were invisible. That was the first release. I only played the Anchorage for the Gauss weapon. Later, I just cheated and appropriated the weapon and forgot the DLC all together. Second release fixed the mountains and I played through the entire game. So did the beta testers. At that point. I uploaded to MOD DB web site Both versions. It was tested and found to be of use by them. Then I proceeded to create a cleaner version with as you say "magic" included in the mod. That mod you your self "(ArthMoor )" reported to DarkRider it broke your game. It was pulled down. IT was tested by one of their best moders , It was found your report to be Un founded and inaccurate. The mod was placed back up on that site where it remains to this day. TESA. I know this Because I was notified E-mail, and your name was in the report. Do I care ? No , I do not, I hold no annimoscity towards you at all. I know the drill at TESA, they do not fool around when it comes to Possible bad mods. You folks want me to be cosine, and pressie, well your not going to like my style if that's what you really want, because I hold nothing back, I tell it like I see it, I tell the truth no matter how much it hurts. You refuse to spend the money on a game but can come here and call me out on something you can not possibly have any working knowledge upon, ? Well I will give you more than you bargained for. This to me is badgering. BS I tell you what BS is, Not understanding a piece of software fro the get go, Commenting on something you have no knowledge on. Calling out an author that has devoted unbelievable amounts of time to help people with a stupid ,corrupted game they spent good money on and it still gets trashed By steam ta boot! Mad me, No way man, Upfront and to the point, I told you you would not like it. But you did ask me, over and over and over again. This a private Forum , I read all the information for it's use.. You folks Called me out, I did not have to reply. Another author thinks the Objects I have altered and command considers them to be arbitrary items in the game world. Folks, Nothing in the game is arbitrary at all, If it were so, why not just delete every thing you don't like and put in what you do like. and see if the game will work at all? That author popped in here to aggravate me point blank. He has made his intention very obvious to me. And I know why. To bad, he made a mistake. And he's pissed at me because I said something about it. Nothing in any game is arbitrary period. It is put there for a reason. You want me to explain to you every aspect of every object in the game that Bethesda created, NOT I, them, ? .....Do you want me to continue this or do we get back to work?http://www.thenexusforums.com/public/style_emoticons/dark/biggrin.gif Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 8, 2011 Share Posted June 8, 2011 Just so there is no misunderstanding here, I work with every one, including those that really don't like me. Or have undecided opinions of my work. I give you an Example taken fro my mod thread recently.________________________________________________________________________________________http://www.newvegasnexus.com/images/icons/user.png twinkinstien 3000http://www.newvegasnexus.com/images/misc/noavatar.gifJoined:3 Aug 2009Posts:16Kudos:0 [+]AP:16AP Rank:901http://www.newvegasnexus.com/images/icons/calendar.png17:31, 5 June 2011http://www.newvegasnexus.com/images/icons/rosette.png Reputation: 1 http://www.newvegasnexus.com/images/icons/small/thumb_up.png http://www.newvegasnexus.com/images/icons/small/thumb_down.pngMy,my god. You have done it. You have fixed my fallout! Your mod has actually stabilized my game so now I don't crash when I fast travel,die,exit buildings, the list goes on. This is hands down the most useful mod I have ever got. I am sure my load order has some problems, but it still works! This mod is a must have and I cant wait to see newer versions. I was about to give up, but this mod saved me from the abyss of a mediocre games. I will endorse asap.This post was edited by twinkinstien 3000 at 17:31, 5 June 2011http://www.newvegasnexus.com/images/icons/book_error.png Report this comment Link to comment Share on other sites More sharing options...
davidlallen Posted June 8, 2011 Share Posted June 8, 2011 People who are interested in trying to understand what this mod is doing may also want to look at this thread. There are no answers there, but you can find additional questions with fewer color and font changes. One theory is that many other mods are broken by changes in the 1.3 patch. Since the stabilizer contains copies of a lot of the pre-1.3 game data, and stabilizer is placed last in the mod order, this theory says that stabilizer un-breaks these mods by undoing a lot of the changes. It is true that several non-modders have posted to say their CTD rate is much lower; but despite multiple attempts, no modder besides ccmechanic2 has any understanding or belief of why. Link to comment Share on other sites More sharing options...
Pelinor Posted June 8, 2011 Share Posted June 8, 2011 People who are interested in trying to understand what this mod is doing may also want to look at this thread. There are no answers there, but you can find additional questions with fewer color and font changes. One theory is that many other mods are broken by changes in the 1.3 patch. Since the stabilizer contains copies of a lot of the pre-1.3 game data, and stabilizer is placed last in the mod order, this theory says that stabilizer un-breaks these mods by undoing a lot of the changes. It is true that several non-modders have posted to say their CTD rate is much lower; but despite multiple attempts, no modder besides ccmechanic2 has any understanding or belief of why.That's why this subject had my curiosity. The people who are able to understand what's going on can't do so because of an incredible amount of, in my opinion, deliberate obfuscation. It's similar to "occult science," which may exhibit notable phenomena, but is almost universally disregarded by anyone familiar with the relevant fields due to frustration with the individual making the claims. (Or there are no notable phenomena to study.) Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 8, 2011 Share Posted June 8, 2011 The reason no one but me understands what this is all about Is because they do not look at the things I look at. This is an in case generations of observation of how the Havoc engine has evolved sense dec 31, 2001, How it has been applied, manipulated to do graphic representations with in the game worlds. Before you, here can understand what I know, you must first understand the graphic's engine and video display properties that make all of happen. This is too much to explain, you have to know first hand these things to understand how this works. So, sense no one here is going to drop this, I will stop working on my mod, I will put together all the training I have had in the past 30+ years in computer science, and post the links. You folks are looking for a quick and cosine explanation of a very intricate thing that occurs in nano seconds in the game as it is processed. I will start here shortly with links to get you started to a road of understanding. As for what I know? heh, you'd be surprised ,"Deliberate ossification can swing both ways my friend", "occult sciense"? No not even close. Study the source, understand what makes hings work. Why does it do that, What happens when we do this? these are insights that require your selves to look into and experiences before you gleam the lite of reality. Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 8, 2011 Share Posted June 8, 2011 (edited) <div><br></div> Edited June 8, 2011 by ccmechanic2 Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 8, 2011 Share Posted June 8, 2011 http://www.gamebryo.com/en/Gamebryo/Technical-Details/ http://www.svi.nl/GraphicsPipe http://docs.autodesk.com/BLDSYS/2011/ENU/filesAMEUGUsersGuide/WS73099cc142f48755-1257e12111bf108800e40da.htm http://www.scribd.com/doc/49746169/8/Step-8-Mesh-the-Pipe-Volumes http://en.wikipedia.org/wiki/Pipe_Mania http://en.wikipedia.org/wiki/Microsoft_Entertainment_Pack http://www.extremetech.com/article2/0,2845,1154772,00.asp http://en.wikipedia.org/wiki/Pipeline_(computing) http://en.wikipedia.org/wiki/Pipeline_(software) http://en.wikipedia.org/wiki/Pipe_(character) http://en.wikipedia.org/wiki/Graphics_pipeline http://en.wikipedia.org/wiki/Graphics_processing_unit http://en.wikipedia.org/wiki/DirectX_Video_Acceleration http://en.wikipedia.org/wiki/Mathematica http://en.wikipedia.org/wiki/Stream_processing This should get you started and keep you busy for a Link to comment Share on other sites More sharing options...
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