devinpatterson Posted May 12, 2011 Share Posted May 12, 2011 During world war II the Nazis captured (or found) a alien landing craft (or even a mothership) of the same race of aliens as the mothership zeta DLC. The ship was moved to a hidden antarctic base to hide it from the allies and in a hurried attempt to utilize the alien technology to turn the tide of war. However before any progress could be made the axis fell. The antarctic base was top secret and knowledge of the base died with the Nazis defeat with only rumors and conspiracy theories to mark it''s memory. The SS in the base realized they would be hunted and tried if they left so they developed like a cloistered enclave. Having some of the greatest scientific minds of the time and alien technology they were able to survive in the harsh cold wasteland. They even pursued other lines of research, unrestrained by moral or ethical guidelines, completing their desire for racial/genetic purity. All the while bidding their time...... Any interest? Link to comment Share on other sites More sharing options...
huntsman2310a Posted May 12, 2011 Share Posted May 12, 2011 sounds very cool, sort of like a matthew reilly novel, Ice Station.really good idea, aren't many mods around that take place in the antarctic.For like armor and such, you could take the fo3 enclave armour, stick some Nazi insignia on it and make that as their power armour, or use it as a base for something completely different. Link to comment Share on other sites More sharing options...
gusano Posted May 12, 2011 Share Posted May 12, 2011 Nazis + flying saucers. How can you go wrong? Methinks once the movie *Iron Sky* comes out, there will be nazi-ufo mods aplenty being produced. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 12, 2011 Author Share Posted May 12, 2011 sounds very cool, sort of like a matthew reilly novel, Ice Station.really good idea, aren't many mods around that take place in the antarctic.For like armor and such, you could take the fo3 enclave armour, stick some Nazi insignia on it and make that as their power armour, or use it as a base for something completely different. Ice station? Cool I'll have to read that for background info. Part of the appeal is most everything we need would be vanilla assets with some re-textures. ie enclave officers uniform re-textured into SS uniform etc. Zeta dlc for aliens, anchorage dlc for antarctic Link to comment Share on other sites More sharing options...
someguynamedjoe Posted May 12, 2011 Share Posted May 12, 2011 Nazis and aliens, you can't lose. Plenty of interest here. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 13, 2011 Author Share Posted May 13, 2011 (edited) Nazis + flying saucers. How can you go wrong? Methinks once the movie *Iron Sky* comes out, there will be nazi-ufo mods aplenty being produced. Had a few minutes to check it out. Looks freak'n awesome, always like the sort of retro sci-fi and then they throw in Nazi's on the moon to make it even better. I'm not too sure why they'd go to the moon, but that doesn't make it any less awesom. I'm a little worried that it's listed as a comedy, but still have high hopes Edited May 13, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted May 13, 2011 Author Share Posted May 13, 2011 (edited) Nazis and aliens, you can't lose. Plenty of interest here. Hey someguynamedjoe, how's it going? I think it could be a cool mod, want to help out? I think we will have another 2 or 3 people from the sunset sarsaparilla western amusement park as well. I'm thinking uber super solders with alien shields and or archaic power armor should be an interesting challenge. Super soldiers also implies cloning technology and genetic manipulation. TrooperScooperMKII wants to add a luxury air ship, a zeppelin (perhaps with alien technology?). Plus we can't forget to put female amazonian nazi's ghost operatives in, there's like 20 mods with ghost armor and related stuff. Lets face it the ideas write themselves with wolfenstein, other pc games, internet conspiracy lore etc the resource material is unlimited....... Edited May 13, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
someguynamedjoe Posted May 13, 2011 Share Posted May 13, 2011 Absolutely. Count me in. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 14, 2011 Author Share Posted May 14, 2011 (edited) Absolutely. Count me in. Excellent, we also have kagstrom2100, he's really good at level layout/design And TrooperScooperMKII who is an idea man. That gives us at least four people. So lets throw around some ideas and plot lines for a while in this thread and see if we can stir up some more interest. The more people willing to help the faster and larger we can make the mod. Then after we start to get more specific in regard to plot we can move to a private forum so people won't read any spoilers. Edited May 14, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
someguynamedjoe Posted May 14, 2011 Share Posted May 14, 2011 Here's some ideas I've had. All of the Nazi characters should have blonde hair and blue eyes, for obvious reasons.There should be live aliens in holding cells, and maybe even some dissected alien bodies on tables in science labs. These are Nazis we're talking about; they're cruel, and their treatment of alien test subjects should reflect that. It can almost be enough to invoke some feelings of sympathy from players.For outfits, we might be able to convince Fizz99 to let us use his Nida Scheutlich outfit as a base, and we can simply retexture it. It has a Nazi-ish feel to it; all we'd need to do is add some Iron Cross or Swastika regalia to it, and it would make a perfect outfit for female officers.The Nazis should be using almost exclusively energy weapons. We can definitely include some classic German WWII-era weapons on display, but as for what they themselves will be using, they should have been able to reverse-engineer alien technology and should be using energy weapons.Remember that second mothership from Motership Zeta that was destroyed by the Courier? THAT should be the main project for the Nazis. Somehow, I don't think a technologically-advanced group of people would miss to objects in space shooting Death Rays at each other. When the second Mothership was destroyed, the Nazis could have dispatched salvage crews to gather pieces of it when it fell down to earth, and are studying it. There should be an option to join them, too. I'd hate to have to bust into a veritable treasure trove of technology, and be forced to kill everyone inside and lose everything they've been studying. To accomplish this, I've had some ideas: We can base this process off of the upcoming Old World Blues DLC. They take you prisoner, but their leader decides you might be useful. They let you out, and have you take a look at a piece of technology that has them stumped; maybe the Death Ray of the destroyed second Motership that they managed to piece back together. They demand you take a look at it, and with either a Science, Repair, or Energy Weapons check, you can surmise what's wrong with it.This impresses their leader greatly, who has a "WHY DIDN'T I THINK OF THAT" moment. They then decide you're way more useful to them alive than dead. After that, you simply help them out (if you choose), and they eventually ask if you want to join them. This is where you can choose either to join them properly, or betray them as soon as you have access to one of their guns. What happens from here we can decide later. One note: Yes, I know these are Nazis, and are probably racist and antisemitic, and likely wouldn't let you join them if they knew you were a different race than them. But I was thinking; they've been isolated for centuries, and probably don't even know what a Jewish person or someone who isn't Aryan looks like anymore. Something to think about. Link to comment Share on other sites More sharing options...
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