sdpsm Posted February 14, 2016 Share Posted February 14, 2016 Default values are 15 and 25 sec which is too low. I think increased 3x duration would make it much more useful. Link to comment Share on other sites More sharing options...
Signette Posted February 14, 2016 Share Posted February 14, 2016 Can do easily I guess but what's the point? Each skull exlodes on impact and you running out of them in single combat. I think faster cast would be more useful for this spell, no? Link to comment Share on other sites More sharing options...
textitexto Posted February 14, 2016 Share Posted February 14, 2016 Can do easily I guess but what's the point? Each skull exlodes on impact and you running out of them in single combat. I think faster cast would be more useful for this spell, no? In fact, how it work now, the spell can't really be cast before a fight... This is not a problem for a pawn, but if you are the caster, this become rapidly annoying. Link to comment Share on other sites More sharing options...
Signette Posted February 15, 2016 Share Posted February 15, 2016 Can do easily I guess but what's the point? Each skull exlodes on impact and you running out of them in single combat. I think faster cast would be more useful for this spell, no? In fact, how it work now, the spell can't really be cast before a fight... This is not a problem for a pawn, but if you are the caster, this become rapidly annoying. I'm not actively using Necromancy, so I don't know some specifics, do you suggest extending duration will make this spell more viable? Maybe something else? I might get to altering it, so any suggestions would be helpful. Link to comment Share on other sites More sharing options...
textitexto Posted February 15, 2016 Share Posted February 15, 2016 At my opinion, having the spell last 2x time more would be balance and more viable. This casting time is very long even more for the level 2 version, but a faster spell casting could be unbalanced since the spell it self is pretty strong. Link to comment Share on other sites More sharing options...
Signette Posted February 16, 2016 Share Posted February 16, 2016 Yeah, increasing cast speed is rather cheat. Been messing around a little, I think having different duration time for both tiers is pointless, because it extends the gap between 2 versions making second almost mandatory, though they already have quite difference in power (number of skulls). I think like making it a 60 sec or more for both tiers, what do you think? Need some more ideas. If testing goes ok and it appears stable, I may release it sometime soon. Link to comment Share on other sites More sharing options...
textitexto Posted February 16, 2016 Share Posted February 16, 2016 Yea, but if the duration augment like the casting time it could be nice. Like 60 sec duration for the first tier and 120 sec duration for the second (and why not 180 sec for the 3 tier) this could be nice. It need to be tested in-game for be sure this is balance and how pawn react to the change but I think it should be a nice change :wink: This is balanced for this spell, because the skulls can only be use one time so the duration did not affect the overall power. Link to comment Share on other sites More sharing options...
Signette Posted February 17, 2016 Share Posted February 17, 2016 (edited) That's what I'm saying, and thus I don't see reason for both tiers having different duration time. Anyway, it appeared easier than I though, testing went fine and released this mod here:http://www.nexusmods.com/dragonsdogma/mods/211/? By the way, there's no Grand version of this spell in game, and I doubt it would be possible for me to make one. :tongue: Edited February 17, 2016 by Signette Link to comment Share on other sites More sharing options...
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