sdn1337 Posted February 14, 2016 Share Posted February 14, 2016 Load order: http://imgur.com/a/mDNgP I uninstalled, reinstalled fo4, and updated to 1.3. When i installed i forgot my previous install was in a different location. So when i loaded NMM, the load order .txt reset. So my load order was in a default configuration that i guess NMM did by itself. So i tried my best to get the order back to how it was previously. No matter what whenever i try to open my building menu in a settlement the game crashes. Texture, weapon, crafting mods work just fine after checking to see if that was an issue as well. So it has to be some problem involving settlement building mods. Tried a bunch of things in the load order but i get the same problem. Would really appreciate any feedback and help. Thank you! Link to comment Share on other sites More sharing options...
Ethreon Posted February 14, 2016 Share Posted February 14, 2016 Bad load order. Refer to this. Link to comment Share on other sites More sharing options...
sdn1337 Posted February 15, 2016 Author Share Posted February 15, 2016 Bad load order. Refer to this.You have any advice? I know the load order is bad. I've been messing with the order and disabling plugins for hours.Read the link you provided and it did help my understanding of mods better. But i really dont know which order i should configure. Link to comment Share on other sites More sharing options...
wax2k Posted February 15, 2016 Share Posted February 15, 2016 (edited) So let me understand that... you read the guide and understood it... but chose to not apply any advice from the guide to your mod setup and load order? Just asking... 'cause at first glance your load order violates at least 4-5 of the rules in that guide. In case you now choose to actually follow those rules and apply them to your mod setup, you also might want to click on that "Show" button behind the word "Spoiler" afterwards to find some load order advice. Sometimes I really wonder, why I even wrote that guide. :rolleyes: Edited February 15, 2016 by wax2k Link to comment Share on other sites More sharing options...
sdn1337 Posted February 15, 2016 Author Share Posted February 15, 2016 honestly didn't see the spoilers tab. Seriously sorry! Trying out the guide now. Link to comment Share on other sites More sharing options...
sdn1337 Posted February 15, 2016 Author Share Posted February 15, 2016 So let me understand that... you read the guide and understood it... but chose to not apply any advice from the guide to your mod setup and load order? Just asking... 'cause at first glance your load order violates at least 4-5 of the rules in that guide. In case you now choose to actually follow those rules and apply them to your mod setup, you also might want to click on that "Show" button behind the word "Spoiler" afterwards to find some load order advice. Sometimes I really wonder, why I even wrote that guide. :rolleyes: So I changed the load order and got rid of some due to updates to the best of my ability to do what the guide said. I still got a crash when i try to open the building menu. So i reinstalled all of the mods. Now my game crashes on start up! It's funny how all of my mods worked on 1.0 and not 1.3 with the new .ini configs Link to comment Share on other sites More sharing options...
Ethreon Posted February 15, 2016 Share Posted February 15, 2016 CTD on startup is a missing master. Link to comment Share on other sites More sharing options...
wax2k Posted February 15, 2016 Share Posted February 15, 2016 (edited) Post your load order in spoiler tags and we'll see, if there's something obviously wrong. Edited February 15, 2016 by wax2k Link to comment Share on other sites More sharing options...
sdn1337 Posted February 15, 2016 Author Share Posted February 15, 2016 GameMode=Fallout4Fallout4.esm=1SettlementKeywords.esm=1ArmorKeywords.esm=1Robot Home Defence.esm=1Homemaker.esm=1Snap'n Build.esm=1Colored Workshop Lights.esp=1Snap and Build - Industrial bridges.esp=1DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp=1DDP_Bridge_mark1.esp=1DDP_Elevators_mark1.esp=1DDP_Ramps_mark1.esp=1DD_Michael_Faraday_Time_yo.esp=1DD_Spiral_staircases.esp=1DD_why_am_i_doing_this.esp=1DD_1x1_Foundation_Blocks.esp=1DD_I_Ran_Out_Of_Funny_Names.esp=1Buildable_PAFrame.esp=1Safe SSEx.esp=1WeaponRacks.esp=1WeaponRacks-Tools-Weightless.esp=1Robot Home Defence - Settlement Keywords.esp=1Homemaker - Greenhouse Disabler SK.esp=1Homemaker - SK Integration Patch.esp=1Homemaker - Streetlights Use Passive Power.esp=1Homemaker - Unlocked Institute Objects SK.esp=1Snap and Build - Greenhouse.esp=1Snap'n Build v1.6 SK patch.esp=1S&B-SSEx-Homemaker patch.esp=1S&B-Greenhouse-SSEx-Homemaker patch.esp=1Settlement Keywords SSEX Patch.esp=1Melee Weapon Balance.esp=1SniperDamage.esp=1MinigunDamage.esp=1BetterStores.esp=1RichMerchantsLessCaps.esp=1EasyHacking.esp=1DV-Durable Vertibirds.esp=15% Fusion Core Drain.esp=1LongerDrugEffects.esp=1WeightlessJunk.esp=1UnlimitedFollowers.esp=1Companion Infinite Ammo.esp=1DarkerNights.esp=1TrueStormsFO4.esp=1TrueStormsFO4-DarkerNights.esp=1TrueStormsFO4-NoConstantRads.esp=1DarkerNights-TrueStorms.esp=1WET Clearer.esp=1floodlight-medium.esp=1PipBoyShadows.esp=1G.O.3.0_Cutwounds.esp=1BetterSettlers.esp=1Power Conduits and Pylons - Increased Radius.esp=1LongerPowerLines3x.esp=1ShaikujinSettlementAttacked.esp=1BetterItemSorting-AID.esp=1BetterItemSorting-APPAREL.esp=1BetterItemSorting-WEAPONS.esp=1Skibs223Pistol.esp=1BattleRifle.esp=1BattleRifle - AWKCR Compatibility.esp=1G3.esp=1m82a.esp=1R91M.esp=1AK2047.esp=1M14.esp=1M2216.esp=1M9.esp=1WLightSaber.esp=1ZephyrWarrior's F4 PA Overhaul.esp=1combat_PA.esp=1combat_PA - AWKCR.esp=1Harness-calyps.esp=1DX Adventurer Outfit.esp=1Vasstek_VaultSuit.esp=1NanoArmor.esp=1NanoHelmet.esp=1B-90.esp=1StealthSuit.esp=1Rangergearnew.esp=1WraparoundNVG.esp=1ASPrototypeR74.esp=1AnS Wearable Backpacks and Pouches.esp=1AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1AnV Camo Backpacks.esp=1FieldScribeBackpack.esp=1EferasShoulderBag.esp=1HubrisShoulderBags[Chemistry].esp=1Wasteland Sniper by Hothtrooper44.esp=1CROSS_Cybernetics.esp=1CROSS_ExoFrame.esp=1CROSS_eyepatch.esp=1CROSS_Uni_Belt.esp=1CROSS_Uni_Scarf.esp=1GlovesOfTheCommonwealth.esp=1Crafting Workbench.esp=1Crafting Workbenches - Faction and Quest Requirements.esp=1Crafting Workbenches - Power Armor.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1WLightsaberCraftingOptions.esp=1CraftableAmmo.esp=1CraftableAmmo_plus.esp=1Craftable Armor Size.esp=1CutWeaponModsRestored.esp=1CutWeaponModsRestored-UniqueWeaponModRecipes.esp=1AnyModAnyWeapon.esp=13dscopes.esp=1LegendaryModification.esp=1LegendaryModification2LM.esp=1LegendaryMod2LMAnyModAnyWeap.esp=1LegendaryModification2LMAKPatch.esp=1LegendaryModificationMisc.esp=1LegendaryModificationCSA.esp=1LegendaryModificationGroknak.esp=1Armorsmith Extended.esp=1Armorsmith Calyps Extended.esp=1Armorsmith-LegendaryClothes-Compat.esp=1Armorsmith Extended ilordg helmet pack.esp=1WeaponRacks-Weapons-BS-CWMR.esp=1Gloves of the Commonwealth - ASE.esp=1zWInsanity.esp=1EndorsCustomCombatArmor.esp=1Personal Jetpack - Crafting Workbenches.esp=1AK2047 - AWKCR Compatibility.esp=1AK47 - AWKCR Compatibility.esp=1M9 - AWKCR Compatibility.esp=1R91M - AWKCR Compatibility.esp=1WLightSaber - AWKCR Compatibility.esp=1GlovesOfTheCommonwealth - AWKCR Compatibility.esp=1S&BGreenhouse_doorfix.esp=1 NMM visual link: http://imgur.com/a/RkuVX Link to comment Share on other sites More sharing options...
wax2k Posted February 15, 2016 Share Posted February 15, 2016 (edited) *sigh*1. Move Homemaker.esm=1 below Snap'n Build.esm=1 (like in the example load order in rule #10).2. Remove these, they are already included in Snap'n Build.esm (as described in rule #9):Snap and Build - Industrial bridges.esp=1Snap and Build - Greenhouse.esp=1S&BGreenhouse_doorfix.esp=13. Remove these, they are causing a lot of issues (as described in rule #1):Safe SSEx.esp=1S&B-SSEx-Homemaker patch.esp=1S&B-Greenhouse-SSEx-Homemaker patch.esp=1Settlement Keywords SSEX Patch.esp=14. Move Homemaker - Greenhouse Disabler SK.esp=1 below Homemaker - SK Integration Patch.esp=1 and consider using Homemaker - Greenhouse and Bunker Disabler SK.esp instead, since both sets also are in Snap'n Build (like in the example load order in rule #10). 5. Reinstall BetterStores.esp=1 and choose the SK version instead (as recommended in rule #4). As long as the rest of the mods is up to date, you should be good to go regarding settlement mods. You're still probably above the keyword cap, but it should only affect crafting bench menus, not workshop menus anymore. And next time, PLEASE read thoroughly and follow the advice. There is not a single word in that guide, that I wrote without a good reason. Edited February 15, 2016 by wax2k Link to comment Share on other sites More sharing options...
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