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Issue with settlement building after updating to 1.3


sdn1337

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Load order: http://imgur.com/a/mDNgP


I uninstalled, reinstalled fo4, and updated to 1.3. When i installed i forgot my previous install was in a different location. So when i loaded NMM, the load order .txt reset. So my load order was in a default configuration that i guess NMM did by itself. So i tried my best to get the order back to how it was previously.


No matter what whenever i try to open my building menu in a settlement the game crashes. Texture, weapon, crafting mods work just fine after checking to see if that was an issue as well. So it has to be some problem involving settlement building mods. Tried a bunch of things in the load order but i get the same problem.


Would really appreciate any feedback and help. Thank you!


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Bad load order. Refer to this.

You have any advice? I know the load order is bad. I've been messing with the order and disabling plugins for hours.

Read the link you provided and it did help my understanding of mods better. But i really dont know which order i should configure.

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So let me understand that... you read the guide and understood it... but chose to not apply any advice from the guide to your mod setup and load order? Just asking... 'cause at first glance your load order violates at least 4-5 of the rules in that guide.

 

In case you now choose to actually follow those rules and apply them to your mod setup, you also might want to click on that "Show" button behind the word "Spoiler" afterwards to find some load order advice.

 

Sometimes I really wonder, why I even wrote that guide. :rolleyes:

Edited by wax2k
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So let me understand that... you read the guide and understood it... but chose to not apply any advice from the guide to your mod setup and load order? Just asking... 'cause at first glance your load order violates at least 4-5 of the rules in that guide.

 

In case you now choose to actually follow those rules and apply them to your mod setup, you also might want to click on that "Show" button behind the word "Spoiler" afterwards to find some load order advice.

 

Sometimes I really wonder, why I even wrote that guide. :rolleyes:

 

So I changed the load order and got rid of some due to updates to the best of my ability to do what the guide said. I still got a crash when i try to open the building menu. So i reinstalled all of the mods. Now my game crashes on start up!

 

It's funny how all of my mods worked on 1.0 and not 1.3 with the new .ini configs

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GameMode=Fallout4
Fallout4.esm=1
SettlementKeywords.esm=1
ArmorKeywords.esm=1
Robot Home Defence.esm=1
Homemaker.esm=1
Snap'n Build.esm=1
Colored Workshop Lights.esp=1
Snap and Build - Industrial bridges.esp=1
DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp=1
DDP_Bridge_mark1.esp=1
DDP_Elevators_mark1.esp=1
DDP_Ramps_mark1.esp=1
DD_Michael_Faraday_Time_yo.esp=1
DD_Spiral_staircases.esp=1
DD_why_am_i_doing_this.esp=1
DD_1x1_Foundation_Blocks.esp=1
DD_I_Ran_Out_Of_Funny_Names.esp=1
Buildable_PAFrame.esp=1
Safe SSEx.esp=1
WeaponRacks.esp=1
WeaponRacks-Tools-Weightless.esp=1
Robot Home Defence - Settlement Keywords.esp=1
Homemaker - Greenhouse Disabler SK.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
Snap and Build - Greenhouse.esp=1
Snap'n Build v1.6 SK patch.esp=1
S&B-SSEx-Homemaker patch.esp=1
S&B-Greenhouse-SSEx-Homemaker patch.esp=1
Settlement Keywords SSEX Patch.esp=1
Melee Weapon Balance.esp=1
SniperDamage.esp=1
MinigunDamage.esp=1
BetterStores.esp=1
RichMerchantsLessCaps.esp=1
EasyHacking.esp=1
DV-Durable Vertibirds.esp=1
5% Fusion Core Drain.esp=1
LongerDrugEffects.esp=1
WeightlessJunk.esp=1
UnlimitedFollowers.esp=1
Companion Infinite Ammo.esp=1
DarkerNights.esp=1
TrueStormsFO4.esp=1
TrueStormsFO4-DarkerNights.esp=1
TrueStormsFO4-NoConstantRads.esp=1
DarkerNights-TrueStorms.esp=1
WET Clearer.esp=1
floodlight-medium.esp=1
PipBoyShadows.esp=1
G.O.3.0_Cutwounds.esp=1
BetterSettlers.esp=1
Power Conduits and Pylons - Increased Radius.esp=1
LongerPowerLines3x.esp=1
ShaikujinSettlementAttacked.esp=1
BetterItemSorting-AID.esp=1
BetterItemSorting-APPAREL.esp=1
BetterItemSorting-WEAPONS.esp=1
Skibs223Pistol.esp=1
BattleRifle.esp=1
BattleRifle - AWKCR Compatibility.esp=1
G3.esp=1
m82a.esp=1
R91M.esp=1
AK2047.esp=1
M14.esp=1
M2216.esp=1
M9.esp=1
WLightSaber.esp=1
ZephyrWarrior's F4 PA Overhaul.esp=1
combat_PA.esp=1
combat_PA - AWKCR.esp=1
Harness-calyps.esp=1
DX Adventurer Outfit.esp=1
Vasstek_VaultSuit.esp=1
NanoArmor.esp=1
NanoHelmet.esp=1
B-90.esp=1
StealthSuit.esp=1
Rangergearnew.esp=1
WraparoundNVG.esp=1
ASPrototypeR74.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnV Camo Backpacks.esp=1
FieldScribeBackpack.esp=1
EferasShoulderBag.esp=1
HubrisShoulderBags[Chemistry].esp=1
Wasteland Sniper by Hothtrooper44.esp=1
CROSS_Cybernetics.esp=1
CROSS_ExoFrame.esp=1
CROSS_eyepatch.esp=1
CROSS_Uni_Belt.esp=1
CROSS_Uni_Scarf.esp=1
GlovesOfTheCommonwealth.esp=1
Crafting Workbench.esp=1
Crafting Workbenches - Faction and Quest Requirements.esp=1
Crafting Workbenches - Power Armor.esp=1
Crafting Workbenches - Pre War and Manufactured.esp=1
WLightsaberCraftingOptions.esp=1
CraftableAmmo.esp=1
CraftableAmmo_plus.esp=1
Craftable Armor Size.esp=1
CutWeaponModsRestored.esp=1
CutWeaponModsRestored-UniqueWeaponModRecipes.esp=1
AnyModAnyWeapon.esp=1
3dscopes.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryMod2LMAnyModAnyWeap.esp=1
LegendaryModification2LMAKPatch.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationCSA.esp=1
LegendaryModificationGroknak.esp=1
Armorsmith Extended.esp=1
Armorsmith Calyps Extended.esp=1
Armorsmith-LegendaryClothes-Compat.esp=1
Armorsmith Extended ilordg helmet pack.esp=1
WeaponRacks-Weapons-BS-CWMR.esp=1
Gloves of the Commonwealth - ASE.esp=1
zWInsanity.esp=1
EndorsCustomCombatArmor.esp=1
Personal Jetpack - Crafting Workbenches.esp=1
AK2047 - AWKCR Compatibility.esp=1
AK47 - AWKCR Compatibility.esp=1
M9 - AWKCR Compatibility.esp=1
R91M - AWKCR Compatibility.esp=1
WLightSaber - AWKCR Compatibility.esp=1
GlovesOfTheCommonwealth - AWKCR Compatibility.esp=1
S&BGreenhouse_doorfix.esp=1

 

 

NMM visual link: http://imgur.com/a/RkuVX

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*sigh*

1. Move Homemaker.esm=1 below Snap'n Build.esm=1 (like in the example load order in rule #10).

2. Remove these, they are already included in Snap'n Build.esm (as described in rule #9):

Snap and Build - Industrial bridges.esp=1
Snap and Build - Greenhouse.esp=1

S&BGreenhouse_doorfix.esp=1

3. Remove these, they are causing a lot of issues (as described in rule #1):

Safe SSEx.esp=1
S&B-SSEx-Homemaker patch.esp=1
S&B-Greenhouse-SSEx-Homemaker patch.esp=1
Settlement Keywords SSEX Patch.esp=1


4. Move Homemaker - Greenhouse Disabler SK.esp=1 below Homemaker - SK Integration Patch.esp=1 and consider using Homemaker - Greenhouse and Bunker Disabler SK.esp instead, since both sets also are in Snap'n Build (like in the example load order in rule #10).

 

5. Reinstall BetterStores.esp=1 and choose the SK version instead (as recommended in rule #4).

 

As long as the rest of the mods is up to date, you should be good to go regarding settlement mods. You're still probably above the keyword cap, but it should only affect crafting bench menus, not workshop menus anymore. And next time, PLEASE read thoroughly and follow the advice. There is not a single word in that guide, that I wrote without a good reason.

Edited by wax2k
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