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Sky Divided into Squares


Hanker109

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Hello Everyone:

 

I Installed All Natural with Bain and used BOSS to sort load order. Rebuilt the patch and all seems right except "02 Bash Filter for Various Mods.esp" which showed pink. The real problem is with the sky which is divided in to many unmatched squares, more noticeable during bright days. I have an NVIDIA GeForce 285. I'm running Widescreen 1920 X 1200 resolution with "Bloom" setup at the Oblivion options panel. I will be gratefull for any assistance with this problem. Many thanks in advance for the help.

 

Best Regards,

 

Hanker109

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The real problem is with the sky which is divided in to many unmatched squares

 

What do you mean by "squares"? Do you mean the sky's textures are divided into squares (furthermore, do you mean the skies texture is tiling, or is it cut into square shapes?), or is the sky's geometry is divided into squares?

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If he means what I think he means, it's that the sky texture is quite noticeably tiled (it looks like texture tiles that don't align properly).

 

This is a known problem with AN's sky textures when you reduce the game's texture size. If you are using Small or Medium texture size, you will need to set it to Large in order to make this go away.

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If he means what I think he means, it's that the sky texture is quite noticeably tiled (it looks like texture tiles that don't align properly).

 

This is a known problem with AN's sky textures when you reduce the game's texture size. If you are using Small or Medium texture size, you will need to set it to Large in order to make this go away.

 

HI Thomas:

 

I did not answer sooner because I wanted to make sure that your advice worked and indeed it did work. The problem was that the tiling ocurred only with bright skies, either day or night so I had to wait until that happened. Well, a million thanks, now all is perfect

 

Best regards, Hanker109.

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