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Load order to enable OCDecorator + Homemaker + Snap n'Build


wluddy

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Any help would be greatly appreciated.

 

Have been tinkering around with this for a while and can't seem to get these three to work together - I can get Homemaker and Snap n'Build together but not with OCDecorator.

 

Here is my current load order:

 

GameMode=Fallout4
Fallout4.esm=1
SettlementKeywords.esm=1
Homemaker.esm=1
Snap'n Build.esm=1
SpringCleaning.esm=1
ArmorKeywords.esm=1
Robot Home Defence.esm=1
OCDecorator.esp=1
SkjAlert_S+.esp=1
LegendaryModification.esp=1
Snap'n Build - Capsule Paints.esp=1
Snap'n Build - Modules.esp=1
Workshop_Planters.esp=1
EasyHacking.esp=1
Simple Intersection.esp=1
SC_ExpandedScrapList.esp=1
SpringCleaning_GrassDirt.esp=1
SpringCleaning_SancConcrete.esp=1
Armorsmith Extended.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
OCDispenser.esp=1
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Homemaker.esm needs to go BELOW Snap'n Build.esm for a start.

 

 

GameMode=Fallout4

Fallout4.esm=1
SpringCleaning.esm=1
Arbitration - Resources.esm=1
Damage Threshold.esm=1
SettlementKeywords.esm=1
Snap'n Build.esm=1
Homemaker.esm=1
DeadBodyCollision.esp=1
SkjAlert_RS-.esp=1
BetterSettlers.esp=1
BetSetMortalPatch.esp=1
Depth of Field Removal.esp=1
free_downgrades_stubs_NoCrates.esp=1
free_downgrades_stubs.esp=1
CookingOilExpensive.esp=1
Arbitration - Button Lowered Weapons.esp=1
Arbitration - 2x Cover Distance.esp=1
SettlerRenaming-Indicators.esp=1
TrueStormsFO4.esp=1
TrueStormsFO4-LITE-Audio.esp=1
TrueStormsFO4-ClimateSettings.esp=1
Impervious Power Armour.esp=1
Tougher Vertibirds.esp=1
Arbitration - Better Combat AI.esp=1
Arbitration - Reduced Grenade Spam.esp=1
Arbitration - Farther Grenade Detection.esp=1
Arbitration - Stealth Overhaul.esp=1
Arbitration - Fall Damage Overhaul.esp=1
Arbitration - Compass Radar Reduction.esp=1
Arbitration - Molotov.esp=1
Arbitration - No Condition Regeneration.esp=1
SafelyScrapCovenantAndZamonjaTurrets.esp=1
D13SynthSpyDetectionElimination.esp=1
Move that Workbench!.esp=1
WorkshopPowerOverhaul.esp=1
Buildable_PAFrame_v1.3.esp=1
ModelRobotDisplay.esp=1
NukaColaDisplayStand.esp=1
DogBed.esp=1
BrighterSettlementLights_LongAndSoft.esp=1
Repaired Sanctuary Bridge.esp=1
Screen Flicker Killer.esp=1
Workshop Shipments Rebalanced - discount.esp=1
WAYN_CompanionTracking.esp=1
Minutemenoverhaul.esp=1
IncreasePatrol.esp=1
OCDispenser.esp=1
SC_ExpandedScrapList.esp=1
NX Pro - Farm Core.esp=1
NX Pro - Harvest Overhaul.esp=1
NX Pro - Farm Core - Homemaker.esp=1
NX Pro - Farm Core - Spring Cleaning.esp=1
NX Pro - Farm Core - No Requirements.esp=1
NoWildFruit (Dynamic).esp=1
AmmoCraft_Conventional.esp=1
AmmoCraft_Energy.esp=1
RenRadioMod.esp=1
Conelrad 640-1240.esp=1
Realtime Death.esp=1
SneakPerkNerfMIDv2MinesTraps.esp=1
SneakPerkNerfMIDv2.esp=1
Wolf100.esp=1
1954HolmesianRadio.esp=1
PersonalRadio.esp=1
OWR.esp=1
SettlementStarterKit.esp=1
PARepairKit.esp=1
AlternateSettlements.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Greenhouse Disabler SK.esp=1
Snap'n Build - Modules.esp=1
MinutemenQuestRelief.esp=1
SoundOfSilence-No_HP_Noise.esp=1
SoundOfSilence-CFBE+DiamondCity.esp=1
brtrn_dogmeatArmor.esp=1
Dogmeat behavior reflagged.esp=1
AutoDoors.esp=1
Companion Infinite Ammo.esp=1
SatelliteWorldMap.esp=1
ProtectedDeezer.esp=1

 

Edited by digitaltrucker
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@wluddy:

Please refer to this guide.

Your issues are related to Workshop_Planters.esp=1 and maybe to not using OCDecorators "frameworked" version or to having allowed OCDecorator to overwrite SettlementKeywords.esm during installation. Remove Working Food Planters (and consider NX Pro Farming as an alternative or just use Homemakers planters), reinstall OCDecorator and choose the frameworked version and lastly reinstall Settlement Keywords 0.8 on top of that and apply the recommended load order from the guide.

@ThomasMcCray:

You should also read and follow the guide first. If still having issues afterwards, please describe them and post your load order as well (preferrably in spoiler tags).

Edited by wax2k
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@ThomasMcCray

 

Thanks for the advice. I did a little more research and removed Working Planters and added NX Pro. I also made sure the settlements keywords was updated and not overwritten by other mods, I checked to be sure all my mods are current versions.

 

Good news, OC Decorator is now working, bad news is that NX Pro is not. I have tried moving it in the load order, see below for current, to no effect - any ideas?

 

GameMode=Fallout4
Fallout4.esm=1
SettlementKeywords.esm=1
ArmorKeywords.esm=1
SpringCleaning.esm=1
Robot Home Defence.esm=1
Snap'n Build.esm=1
Homemaker.esm=1
NX Pro - Farm Core.esp=1
OCDecorator.esp=1
LightDark.esp=1
SkjAlert_S+.esp=1
LegendaryModification.esp=1
Snap'n Build - Capsule Paints.esp=1
Snap'n Build - Modules.esp=1
EasyHacking.esp=1
Simple Intersection.esp=1
SC_ExpandedScrapList.esp=1
SpringCleaning_GrassDirt.esp=1
SpringCleaning_SancConcrete.esp=1
Armorsmith Extended.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
OCDispenser.esp=1
NX Pro - Farm Core - No Requirements.esp=1
NX Pro - Farm Core - Spring Cleaning.esp=1
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NX and Homemaker have their crops, plants, planters etc. in the following SK categories:

 

Resources
-- Farming
-------- Crops (Food)
-------- Plants
-------- Small Planters
-------- Large Planters
-------- Farming Structures
-------- Misc Farming

 

Did you look there?

Edited by wax2k
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I have the following sub-categories under Resources:

  • Water
  • Food
  • Stores
  • Misc

None of these subs have nested categories, there are no planters whatsoever in Food, or anywhere else - pretty sure I've looked in every menu.

 

I also seem to now have TWO Stores menu categories, one at the top level and one under resources (duplicate items in each)

 

My current categories and subs are as follows:

 

  • Special
  • Structures
    • Wood
      • Wood Prefabs
      • Wood Floors
      • Wood Walls
      • Wood Roofs
      • Wood Stairs
      • Wood Windows
      • Wood Misc
    • Metal
      • Metal Prefabs
      • Metal Floors
      • Metal Walls
      • Metal Roofs
      • Metal Stairs
      • Metal Windows
      • Metal Misc
    • Concrete
      • Concrete Floors
      • Concrete Walls
      • Concrete Roofs
      • Concrete Stairs
      • Concrete Misc
    • Doors
    • Fences
    • Catwalks
    • Interior Structures
    • Exterior Structures
    • Misc Structures
  • Furniture
    • Beds
    • Chairs
    • Containers
    • Couch
    • Counters
    • Shelves
    • Tables
    • Misc Furniture
  • Decorations
    • Floor Coverings
    • Wall Decorations
    • Statues
    • Clutter
    • Vehicles
    • Misc Decor
  • Electricity
    • Generators
    • Connectors & Switches
    • Lights
    • Ceiling Lights
    • Interactive
    • Misc Electricity
  • Defense
    • Guard Posts
    • Turrets
    • Traps
    • Robots
  • Resources
    • Water
    • Food
    • Stores
    • Misc Resources
  • Stores
  • Workbenches
  • OCDecorator
    • Household & Personal Effects
    • Kitchen & Dining
    • Entertainment
    • Office & Lounge
    • Chemistry & Medical
    • Workshop
    • Sports & Fitness
    • Body Parts

So with the current load order running in NMM, with all mods up-to-date, none overwriting the latest SK, etc.

 

I am not seeing the planters from NX Farm or most of Snap n'Build.

 

Thoughts?

 

Here is my current load order, to be clear:

 

GameMode=Fallout4
Fallout4.esm=1
SettlementKeywords.esm=1
ArmorKeywords.esm=1
SpringCleaning.esm=1
Robot Home Defence.esm=1
Snap'n Build.esm=1
Homemaker.esm=1
NX Pro - Farm Core.esp=1
NX Pro - Farm Core - No Requirements.esp=1
NX Pro - Farm Core - Spring Cleaning.esp=1
OCDecorator.esp=1
LightDark.esp=1
SkjAlert_S+.esp=1
LegendaryModification.esp=1
Snap'n Build - Capsule Paints.esp=1
Snap'n Build - Modules.esp=1
EasyHacking.esp=1
Simple Intersection.esp=1
SC_ExpandedScrapList.esp=1
SpringCleaning_GrassDirt.esp=1
SpringCleaning_SancConcrete.esp=1
Armorsmith Extended.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
OCDispenser.esp=1
Edited by wluddy
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You're missing a lot, yes. Snap'n Build's stuff is supposed to be in Structures / Prefab for example.

 

First off: you again did NOT install the frameworked version of OCDecorator. You wouldn't have a separate OCDecorator menu anymore if you did. All its items would be in the various submenus provided by SK.

 

Secondly: It might also be that you're not using an SK cmpatible version of SnB yet.

 

Which version of Snap'n Build do you use? If it's 1.5b, you can (and have to) choose SK compatibility during installation. The filenames for the three files will be the same, but the content is different (as in: SK compatible) and you will still have to use all three files.

 

And in case you use 1.6, you have to download and install the separate SK patch for that and only use the esm file plus the patch, so disable these two afterwards in that case:

 

Snap'n Build - Capsule Paints.esp=1

Snap'n Build - Modules.esp=1

Edited by wax2k
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Reinstalling is a challenge for me, I download a new version from Nexus and install in NMM, but on reinstallation I do not get the prompt to chose options within the mod, as several of these mods have integrated versions with installer options this is a problem. Would simply manually deleting the mod file from their install folders then redownloading and installing in NMM solve this and enable me to access the options?

 

For OCDecorator, the version I have installed is Ver 1.05 which is listed as an all-in-one install - it supposedly contains both standalone and framework versions. Same deal with Snap n'Build, I am running 1.5b and to confirm that I selected the SK version I have updated multiple times but each time it doesn't let me access the install options within the mod simply shows an update in NMM.

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