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PipBoy Screen Haze Problem


vac333

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I think it fixed itself

well seems there is a problem with the Pipboy files not updating from a mod

once the files from a mod back to vanilla, and going back to a mod

my pipboy got suck on vanilla screen

I am calling this fixed for now because on a new game my Pipboy is pristine

but on the older saved games I was using to test mods the pipboy screen is vanilla dirty even with same mods running

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  • 11 months later...

I have the haze, too.

I just started a new game and stuff is barely visible on screen.

I read about display driver being the problem - I just got the latest one from NVidia (378.72), still having the issue.

Removed the Clean Black Pip-boy mod thinking it'd change anything, but nothing.

Not sure what else should I try.

 

Here's the list of mods I installed so far.

Anything suspicious?

(I use LOOT to fix load order so I'd like to think that I am in the green with that.)

Thank you!

 

DLCs:

all + Ultra-HD texture pack (the official DLC)

 

ESP mods:

Unofficial Fallout 4 Patch-4598-1-0-6a
Improved Map with Visible Roads 2.0-1215-2-0.zip (Default)
Improved Map with Visible Roads - Far Harbor (Default)-1215-2-0.zip
Improved Map with Visible Roads - Nuka World (Default)-1215-1.zip
Quieter GR and FLC Original audio with Idiot Savant sfx-2431-1c.zip
Longer Power Lines 3x-2241-1-1.7z
Utopia Generator CK Version-3270-CK1.zip (combo+WW combo)
Quieter Settlements All-in-one with recommended settings.-2819-v0-10.7z
choose your special V2.0-683-.zip (picked 63)
Easy Hacking-266-1-0.zip
Easy Lockpicking-227-1-0.rar
RemoveIronsightBlur-2304-Final.zip
tales-from-the-commonwealth-v2-4-dlc-commentary-patch.zip
Any Mod Any Weapon 2.1-4515-2-1-0.rar
CriticalHitsOutsideofVATS.rar-12653-1-1-3.rar
Quiet Vats 1.1-11468-1-1.rar (no need for 1.2 as UIPerkFourLeafClover and UIPerkGrimReaperSprint are handled thru Quieter GR and FLC)
UIVatsCriticalExecuted-13538-1-2 MALE.rar
VATSTweaks - V.A.T.S. Tweaks-1064-1-0.zip; choices
- Targeting: Pause (Completely stop time. Simular to Fallout 3)
- Engage distance: 10000 (2xvanilla)
- Ultimate VATS
PerkPointsPerLevel (1.9.4)-3938-1-5-4-1940.7z
Vendor Caps-2832-1-3-2.7z
Untinted Scope Vision - FOMM Installer -6376-1-0.7z (used 'both')
DEF_UI 1.4.0-10654-1-4-0.7z (used '16x10' aspect ratio; used vanilla sorting mod because there is no up-to-date sorting mod)
Faster Terminal Displays (100x) Creation Kit Version-937-3-0.zip
Full Dialogue Interface - All languages - NMM installer - Beta12-1235-Beta12.zip (picked 'Corners With Numbers')
Full Dialogue Interface (English) Nuka World DLC support - Revised 9-6-2016-1235-Beta12-02.zip
Full Dialogue Interface (English) Revised Far Harbor DLC support - Fixes some missing lines-1235-Beta12.zip
Legendary Modification-4042-1-75.rar (very easy/all ESPs)
Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes (ENG)-13864-2-92.zip (very easy/all ESPs)
True Storms - Wasteland Edition v1.4.1-4472-1-4.rar (heavy fog, vanilla sunset, vanilla radiations)
True Storms - Nuka World Add-On (with TS Far Harbor Compatibility)-4472-1-4-1NWBet.rar
Lockpick Debug Menu-1899-1.rar
Longer Distance PipBoy and Spotlights (With Optional PipBoyShadows)-1790--5.rar (picked LongerDistanceLightsWithPipBoyShadows.esp - Longer distance and shadows)
No Screen Blood Splatter-109-1-0.zip
Scavver's Toolbox -- Loose Files Version-17507-1-0.7z

Auto Loot

Textures:
No Shrubs 3-1962-3.rar
WET - Water Enhancement Textures-20775-1-83.7z (picked 'clearer' and added rain, too)
TRUE EYES - Fallout 4 Edition - Saturated - Soft Lashes-7320-1-1.rar
FTO Moons Masser And Secunda 4K-160-1-0.rar (4K)
FTO Stars-145-1-0.rar (4K)
Clean Black Pip-Boy Main File-7762-1-1.zip

Edited by demarnem
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Interesting fact:
I added the clean pip-boy textures AFTER I picked up the pipboy.
Loaded the save and it was all hazy, unusable.
I loaded a game before the pipboy is picked up and tada: clean black as intended.
Not sure what's causing this, just putting it out there in case someone encounters this hazing issue.

 

Pippad does look awesome but it does not fit the lore (I think) so I decided to stick with the good old pipboy.

Edited by demarnem
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