Jump to content

Real Windows


drakeelvin

Recommended Posts

Any possibility of creating buildings with windows that you could see the world outside, not just light filteringin to create an illusion?

 

The Lucky38 Cocktail Lounge is the best example I can think of that approximates what would be cool to have, but I'm pretty sure thats not the real world landscape out there, it seems to be artistically rendered (though it does create a nice illusion).

Link to comment
Share on other sites

Actually you're onto something with that last part - prerendered outside views would not only be easier, but a lot less intensive for the processor all the while keeping a strong illusion. The only problem is street activity - might seem odd looking out to a barren street in an otherwise populated settlement. Otherwise it's okay for locations in the middle of the desert or high-rise spots like the Tops and such.
Link to comment
Share on other sites

The thing about that is that they are interior cells and with windows you would be looking into grey emptyness, although a good suggestion by majik on prerendering but with the aforementioned problem.

 

You were talking about the lucky 38's view, well it is one of the mojave but its an exterior cell in itself if you get me, outside but not in the wasteland if you get me.

Link to comment
Share on other sites

The problem is that every window would have to have a fake scene on it. Almost every interior is its own separate world space and there is no 'outside'. Attempts in the past have tried to include some interiors in the outside world space, but that soon leads to massive slow downs as the game must render everything in the interior, and everything in the outside world space when the two are combined.
Link to comment
Share on other sites

The thing about that is that they are interior cells and with windows you would be looking into grey emptyness, although a good suggestion by majik on prerendering but with the aforementioned problem.

 

You were talking about the lucky 38's view, well it is one of the mojave but its an exterior cell in itself if you get me, outside but not in the wasteland if you get me.

 

I think I understand. In both the cocktail lounge and in the penthouse level you get the feeling from the view and the sound effects that this is not a normal interior, rather you're in the outside world but you are in a space enclosed with glass, concrete and steel. I'm sure that also explains how they get the days and nights to work there. Its not above the real New Vegas but being so high up it creates a convincing illusion. Probably also explains why I have so much lag up there :)

 

An in fact I think this following picture is from a mod that captures the essence of that as well, part of his house is a solarium in the exterior cell, and then there is an entrance to an interior ...

 

Valley of the Khan

 

Saw this first time today and thought maybe it was some kind of a reply but it turned out to be a coincidence, he's well along on the project. It's exactly what I was dreaming of :D

Edited by drakeelvin
Link to comment
Share on other sites

(First time comment!)

 

This is a very interesting subject - one that has actually been successfully attempted in different ways - both back in at least one FO3 Mod and in FONV, if anyone wants to check it out.

 

For FO3 - an excellent and huge job done by chucksteel on the "DCInteriors Project" Mod for that game. It improved many of the city blocks and added hours of game play by enabling more exploration and combat - basically adding lots of cool interiors to many of the boarded up places throughout the DC wastes.

 

In that mod, a number of the mainfloor storefront locations with windows allowed one to look out once inside and see the actual streets in the game - truly amazed when I saw that. Of course, since they were seperate interior cells, this meant they didn't show any characters outside - supermutants or centaurs walking around, or companions left waiting - but it did the job and looked awesome. This as a minimum shouldn't be hard to put in NV as it's much the same game, right?

 

For FONV - check out "New Vegas Interiors West Vegas" Mod by RideTheCatfish, who is working with chucksteel - hope they do more because it looks great so far! No windows that I've found yet, though they may be there!

 

Recently, in the mod "Red Rock Ranch" by northfield (excellent so far - I have yet to complete!), if you use the truck to fast-travel to the hunting cabin up in the mountains past Jacobstown (which is the only way to get there), when you enter - the door stays open, and when you go inside, turn around and look out the two windows, seeing your companions still standing outside as well as the dogs walking around - so cool. It must be that the whole place is in it's own worldspace - it's own exterior cell?

 

Anyway - good idea! While not a modder myself - sure appreciate the work being done out there in the community. Keep up the great work, y'all! Oh - and death to Caesar!

Link to comment
Share on other sites

...one other thing - I looked and the pic from "Valley of the Khan" is upcoming work being done by Bond123 - an excellent and prolific modder to be sure - and I can't believe I didn't think to mention in earlier post.

 

For completed work and more windows on the world-space - check out his similar house work - Bonds Skyrim Lodge

here; http://www.newvegasnexus.com/downloads/file.php?id=41786

 

He even mentions in the beginning of his description of this mod that he wanted to achieve doing just that - being able to look out windows.

 

I hope this all has helped.

Link to comment
Share on other sites

(First time comment!)

 

This is a very interesting subject - one that has actually been successfully attempted in different ways - both back in at least one FO3 Mod and in FONV, if anyone wants to check it out.

 

For FO3 - an excellent and huge job done by chucksteel on the "DCInteriors Project" Mod for that game. It improved many of the city blocks and added hours of game play by enabling more exploration and combat - basically adding lots of cool interiors to many of the boarded up places throughout the DC wastes.

 

In that mod, a number of the mainfloor storefront locations with windows allowed one to look out once inside and see the actual streets in the game - truly amazed when I saw that. Of course, since they were seperate interior cells, this meant they didn't show any characters outside - supermutants or centaurs walking around, or companions left waiting - but it did the job and looked awesome. This as a minimum shouldn't be hard to put in NV as it's much the same game, right?

 

The way I achieved this effect in DCInteriors was to duplicate an existing worldspace, remove all the creatures navemesh and whatnot. Next I would build my interior in that worldspace with its open windows looking out to the view. The big issue with New Vagus is that every time I try to duplicate a worldspace the GECK crashes. http://www.thenexusforums.com/public/style_emoticons/dark/wallbash.gifso, unless the GECK gets fixed using the original game worldspaces will not be possible. There is a secondary way to open windows but, it is more of a fake view built inside of a standard interior cell. I do have one crumbly building in Novac that has holes in the ceiling which you can see Dinky the dinosaur through.

 

I'll be working on this feature more in the future but, for now I'm getting close to my initial release of the NVInteriors Project and, it will have to be implemented in further updates.

 

chuck

 

 

 

Link to comment
Share on other sites

@ chuckSteel

 

Thank you for your quick response! (...were you monitoring this topic, or does it alert modders when names are used?)

 

Awesome to hear you still have interest - look forward to new release. Again, it's all much appreciated. I know that many download but few take the time to go back and endorse, which I should do more as well.

 

Will the new work affect AWOP areas at all? I don't have it running yet but was thinking about it and looks like it changes a lot of interiors.

 

I have another question of you, since I see you did that Military Vehicles mod - ever try or know anyone who has been trying to make a functioning driveable four-wheeled vehicle? Something along the lines of J3X's motorcycle or even the hover chair or hoverboard mods, but in a jeep or truck? Probably best to be something open-topped.

 

Some say it isn't possible given the game mechanics...the road and wheels interacting, but since it's the future - what about a hover car, open top hover jeep - anti-grav perhaps? Something to cruise in down to Primm on a Sunday afternoon...? With a few companions, of course.

 

I suppose I should put all this into another formal request page.

 

Cheers!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...