Vladimiur Posted May 19, 2011 Share Posted May 19, 2011 hi guys, i've been trying to figure out this HUD thing for the last few days without any success. i've done all the things the .pdf file said to do to make it work, but i think the instructions are bloody confusing or it just doesn't want to work. no matter what i do the hud won't show up to show me all the hunger an frenzy levels that i need to see. so then i'm stuck wondering how the heck am i suppose to go through the game as a wolf that can't open doors or talk to people? so if anyone can help me with this problem that'd be great. Link to comment Share on other sites More sharing options...
HeyYou Posted May 19, 2011 Share Posted May 19, 2011 Do you have all the requirements? Looks like at the very least OBSE, I don't have the mod, so, can't peruse the readme to see what else it wants..... but, it looks like the HUD installation is a separate process? Link to comment Share on other sites More sharing options...
MotoSxorpio Posted May 21, 2011 Share Posted May 21, 2011 Read carefully through the pdf, there is a large section of info on HUD. Plz include any info as to what you have done or not done. Link to comment Share on other sites More sharing options...
Arturius997 Posted June 7, 2011 Share Posted June 7, 2011 Download the HUD Status Bars mod and add this text to the end of the .ini configuration file ; Werewolf The Awakening - HUD ; Hunger set tnoHSB.hud_color to sv_Construct "HUDcolorHealth*(WerewolfTheAwakeningMQ.DoOnce)" set tnoHSB.hud_val to sv_Construct "WerewolfMainMenu.HungerLevel" set tnoHSB.hud_max to sv_Construct "1000" set tnoHSB.hud_name to sv_Construct "Hunger: " ; This sets the x, y position for all the bars set tnoHSB.hud_x to 5 set tnoHSB.hud_y to 50 SetStage tnoHSB 10 ; Frenzy set tnoHSB.hud_color to sv_Construct "HUDcolorGreen*(WerewolfTheAwakeningMQ.DoOnce)" set tnoHSB.hud_val to sv_Construct "WerewolfAbilitiesMenu.FrenzyTimer" set tnoHSB.hud_max to sv_Construct "30" set tnoHSB.hud_name to sv_Construct "Frenzy: " set tnoHSB.hud_y to HUDprevBarBelow SetStage tnoHSB 10 ; Humanity set tnoHSB.hud_color to sv_Construct "HUDcolorBlue*(WerewolfTheAwakeningMQ.DoOnce)" set tnoHSB.hud_val to sv_Construct "WerewolfMainMenu.HumanityLevel" set tnoHSB.hud_max to sv_Construct "100" set tnoHSB.hud_name to sv_Construct "Humanity: " SetStage tnoHSB 10 ; Exp set tnoHSB.hud_color to sv_Construct "HUDcolorYellow*(WerewolfTheAwakeningMQ.DoOnce)*(WerewolfMainMenu.MaxLevelAchieved == 0)" set tnoHSB.hud_val to sv_Construct "WerewolfMainMenu.ExpPoints" set tnoHSB.hud_max to sv_Construct "WerewolfMainMenu.NExpPoints" set tnoHSB.hud_min to sv_Construct "WerewolfMainMenu.NExpPoints - (WerewolfOverhaulInformation.Level * 500)" set tnoHSB.hud_name to sv_Construct "Exp: " ; the next 3 lines can be deleted if you prefer a bar instead of text set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textDisplay to HUDtxtValueOfMax set tnoHSB.hud_textPos_y to HUDtxtNoBar SetStage tnoHSB 10 ; End WTA Hud Link to comment Share on other sites More sharing options...
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