ElfyPers0n Posted February 21, 2016 Share Posted February 21, 2016 I tried to disable havoc on the bucket01.nif mesh in NifSkope, following the method here: http://wiki.tesnexus.com/index.php/Removing_havoc_on_an_objectHowever, it still has havoc when I test it in-game. The same thing happens with armor. Why might this be? Link to comment Share on other sites More sharing options...
mindboggles Posted February 22, 2016 Share Posted February 22, 2016 It doesn't mention the collision layer. While your still in the rigid body block properties look up near the top you will see "Layer", it needs to be set to OL_STATIC and then repeated a bit further down for "Layer Copy". Link to comment Share on other sites More sharing options...
Jokerine Posted February 22, 2016 Share Posted February 22, 2016 I think I should write a tutorial for this and upload it to my resources. I may just do that now :) Link to comment Share on other sites More sharing options...
KiCHo666 Posted February 22, 2016 Share Posted February 22, 2016 You need to put collision layers to static and put max angular and linear velocity to 0, as well put mass to 0.Although, I would assume your game is not reading files outside bsa archive. Link to comment Share on other sites More sharing options...
Jokerine Posted February 22, 2016 Share Posted February 22, 2016 I uploaded a tutorial here -- hope it helps :) Link to comment Share on other sites More sharing options...
ElfyPers0n Posted February 22, 2016 Author Share Posted February 22, 2016 Thanks for the tutorial.And of course my game is loading files outside the bsa archives. I've already done it for plenty of activators, with things like weapons. It just didn't work for clothes and that bucket, but now I know why. Link to comment Share on other sites More sharing options...
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