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How do I package a DDDA Mod for NMM?


Hariwulf

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Noobish one, but I spent so much time trying to understand it.

 

How do I package (or prepare) a Mod to be NMM compatible in way that users can install it with it?

 

I tried: FileName-> Nothing, since the Mod goes to the game's directory with the .exe

 

 

Thanks for your time and help!

Edited by Hariwulf
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Depend of what type of files, but you need to create the folder path inside your rar file.

 

 

exemple, for an helmet nativePC/rom/eq/a_helm/m (or f is female helmet) --> the file

Well, it's a ReShade (like an ENB) and it goes in literally the first folder, f.ex. Steam->SteamApps->Common->DDDA (In the case of Dragon's Dogma Dark Arisen).

But I don't know: Where to start with the path, since, as I said, it's literally the first folder.

EDIT: I also don't know if I need to make a special file for NMM to work.

Edited by Hariwulf
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