Jump to content

Recommended Posts

Posted (edited)

Noobish one, but I spent so much time trying to understand it.

 

How do I package (or prepare) a Mod to be NMM compatible in way that users can install it with it?

 

I tried: FileName-> Nothing, since the Mod goes to the game's directory with the .exe

 

 

Thanks for your time and help!

Edited by Hariwulf
Posted

Depend of what type of files, but you need to create the folder path inside your rar file.

 

 

exemple, for an helmet nativePC/rom/eq/a_helm/m (or f is female helmet) --> the file

Posted (edited)

Depend of what type of files, but you need to create the folder path inside your rar file.

 

 

exemple, for an helmet nativePC/rom/eq/a_helm/m (or f is female helmet) --> the file

Well, it's a ReShade (like an ENB) and it goes in literally the first folder, f.ex. Steam->SteamApps->Common->DDDA (In the case of Dragon's Dogma Dark Arisen).

But I don't know: Where to start with the path, since, as I said, it's literally the first folder.

EDIT: I also don't know if I need to make a special file for NMM to work.

Edited by Hariwulf
Posted (edited)

You can't install ENB using NMM since it's only read the "NativePC" folder.. even other games that use NMM, the only thing they can't package is the ENB..

Edited by firstlegacy
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...