mayhemzen Posted February 22, 2016 Share Posted February 22, 2016 (edited) been looking through in game files and forums and fitting this game purposely obscured coding. its a tedious process putting it together. is there a place where we can organize and share what we have found? there is a lot of good info out there, but its mostly broken up. we need a codex. if there is one let me know. ive been on reddit as well as fluffy's(sectus) zone at the MT club. so far fluffy has the most. oh and hello, im kinda new, hobbiest/ part-timer modder, that does electronics and is a decent coder in basic for what id do but don't have much experience with the higher levels of abstraction. more familiar with direct binary operations and hex, soldering and chip implementation. modding is a fun way for me to learn about the software. though it is obvious this games code is a challenge on more than a few levels. and a directory for all the known tools, as well. Edited February 22, 2016 by mayhemzen Link to comment Share on other sites More sharing options...
textitexto Posted February 22, 2016 Share Posted February 22, 2016 -There you have a list of .arc files http://residentevilmodding.boards.net/thread/5764/ddda-arc-list-spoilers -For what I know, Arctool is the only tool out for the moment, the easy way is to use the Arc Extractor and Repacker and Image Viewer http://www.nexusmods.com/dragonsdogma/mods/25/? -and we have pastebin http://pastebin.com/k9i0qrpw and reddit https://www.reddit.com/r/DragonsDogmods/comments/429j3r/texture_modding_map_area_index00_higharc/ were you can find mostly tutorial. Link to comment Share on other sites More sharing options...
mayhemzen Posted February 24, 2016 Author Share Posted February 24, 2016 ok that looks like all the resources i found so far. so thanks! its nice to i've reached the area boundary so i can dive in the depths i guess. Link to comment Share on other sites More sharing options...
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