BaronBraunschweiger Posted February 22, 2016 Share Posted February 22, 2016 A quick and hopefully easy question - How do I change the scabbard for certain weapons? I've got the basic workings of the mod kit down (I think), but can't seem to find a way to identfy the scabbard file and so on. So say I wanted to replace the scabbard on Teigr, what might the command lines look like? Thank you! Link to comment Share on other sites More sharing options...
Deleted2770933User Posted February 22, 2016 Share Posted February 22, 2016 If I am not mistaken, you have to edit the item's accompanying XML file and point it to a different scabbard model. Link to comment Share on other sites More sharing options...
BaronBraunschweiger Posted February 22, 2016 Author Share Posted February 22, 2016 Thanks. I'm struggling to identify the correct file though. Having uncooked the content folder, I can't seem to find any XML files, only XMB, TGA, W2MESH and BUFFER files. Link to comment Share on other sites More sharing options...
SoM3 Posted July 12, 2016 Share Posted July 12, 2016 Any update on the issue? The xml that comes with the model (the .fbx and .xml file you get when u extract model) looks like this, doesn't seem to have scabbard included <?xml version="1.0" encoding="UTF-16"?> <mesh> <mesh_data autohideDistance="60.00" isTwoSided="false" useExtraStreams="true" mergeInGlobalShadowMesh="true" entityProxy="false"> <LODs> <LOD_info distance="0.00" /> <LOD_info distance="5.00" /> <LOD_info distance="12.00" /> </LODs> </mesh_data> <materials> <material name="Material0" local="true" base="characters\models\common\materials\swords\sword_rune_steel_gnomish.w2mi"> <param name="VarianceOffset" type="Float" value="1" /> <param name="VarianceColor" type="Color" value="128; 128; 128; 255" /> <param name="Normal" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_n01.xbm" /> <param name="Diffuse" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_d01.xbm" /> <param name="Translucency" type="Float" value="0" /> <param name="SpecularColor" type="Color" value="237; 237; 235; 255" /> <param name="RSpecScale" type="Float" value="0.8" /> <param name="RSpecBase" type="Float" value="-0.25" /> <param name="rune_normal" type="handle:ITexture" value="characters\models\common\textures\runes\sword_runes_gnomish_03.xbm" /> <param name="rune_color_light" type="Color" value="46; 67; 255; 255" /> <param name="rune_power" type="Float" value="60" /> </material> <material name="Material1" local="true" base="characters\models\common\materials\other\steel_sword.w2mi"> <param name="VarianceOffset" type="Float" value="1" /> <param name="VarianceColor" type="Color" value="121; 121; 121; 255" /> <param name="Translucency" type="Float" value="0" /> <param name="SpecularColor" type="Color" value="206; 206; 204; 255" /> <param name="Normal" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_n01.xbm" /> <param name="Diffuse" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_d01.xbm" /> </material> <material name="Material2" local="true" base="engine\materials\graphs\pbr_std.w2mg"> <param name="Diffuse" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_d01.xbm" /> <param name="Normal" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_n01.xbm" /> <param name="SpecularColor" type="Color" value="206; 206; 204; 255" /> </material> </materials> </mesh> Link to comment Share on other sites More sharing options...
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