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Vendor Stalls Missing


JamesAutumn

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I'm having an issue in build mode where i can't find the Vendor Stalls for my settlements. Here is my Load order and any help given is deeply appreciated! :)

 

Load Order:

 

GameMode=Fallout4
Fallout4.esm=1
ArmorKeywords.esm=1
SettlementKeywords.esm=1
Homemaker.esm=1
Snap'n Build.esm=1
Scrappable_Commonwealth.esm=1
SpringCleaning.esm=1
Armorsmith Extended.esp=1
Perk Magazine Material Fix.esp=1
AIO SS.esp=1
RichMerchantsLessCaps.esp=1
StarterKitPro.esp=1
Vasstek_Vaultsuit.esp=1
Nanohelmet.esp=1
NukaRadBans.esp=1
LongCoatVaultSuit.esp=1
AnyModAnyWeapon.esp=1
Crafting Workbench.esp=1
Crafting Workbenches - Ammo.esp=1
Crafting Workbenches - Ammo Expanded.esp=1
Crafting Workbenches - Ammo Special.esp=1
Crafting Workbenches - Faction and Quest Requirements.esp=1
Crafting Workbenches - Junk Items.esp=1
Crafting Workbenches - Power Armor.esp=1
Crafting Workbenches - Pre War and Manufactured.esp=1
WeaponRacks.esp=1
WeaponRacks-Tools-Vanilla.esp=1
WeaponRacks-Weapons-Vanilla.esp=1
TrueStormsFO4.esp=1
TrueStormsFO4-ClimateSettings.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
LongerPowerLines3x.esp=1
MiscHairstyle.esp=1
MoreBeards2.esp=1
MoreHairstyles4Female4.1.esp=1
MoreHairstyles4Male3.1.esp=1
AzarPonytailHairstyles.esp=1
Dark Drifter.esp=1
Dark Hats.esp=1
BetterSettlers.esp=1
PipeGunRedux.esp=1
SmoothOperator.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
ScrapDeadThings.esp=1
Safe SSEx.esp=1
Homemaker - SSEx Compatibility Patch.esp=1
Snap and Build - Modules.esp=1
Snap and Build - Patches.esp=1
More Where That Came From Diamond City.esp=1
More Where That Came From - Classic.esp=1
AK47.esp=1
R91M.esp=1
M2216.esp=1
M9.esp=1
SniperDamage v2.0x.esp=1
LoneWandererToExperiencedWanderer.esp=1
IncreasedLockpickRewardv1.esp=1
IncreasedLockpickReward250%.esp=1
PunisherSuit.esp=1
BetterCommando.esp=1
Mama Murphy.esp=1
SilverSubmachineGun.esp=1
RadXBuff.esp=1
MGSOutfit.esp=1
CBBE.esp=1
Rangergearnew.esp=1
HairVariations_YoungAtHeart.esp=1
HairVariations_FairyTails.esp=1
HairVariations_Elegant.esp=1
HairVariations_Sophisticate.esp=1
HairVariations_Conversions.esp=1
PiperAsJosephine.esp=1
AlternateSettlements.esp=1
SWTS.esp=1
Pos_GuardPositions.esp=1
Pos_ShopPositons.esp=1
CrazyEarlsScrapyard.esp=1
1FoodPerCrop.esp=1
Food&WaterGenerator.esp=1
FoodGenerators.esp=1
z_ScopedKnife.esp=1
LunchboxSurprise.esp=1
Strong Back x3.esp=1
PiperTrenchSA.esp=1
Buildable_PAFrame.esp=1
SettlementContainers_NoRespawn.esp=1
RebuiltSeriesPrewarHouses_scnr.esp=1
Cait LovelyRedhead CBBE Standalone.esp=1
m82a.esp=1
Glock20.esp=1
OWR.esp=1
RepairSanctuary.esp=1
M14.esp=1
Eli_RuggedOutfits.esp=1
Rhino.esp=1
WastelandLangerLagrie.esp=1
USP 45.esp=1
SkibsWH77LSW.esp=1
Insignificant Object Remover.esp=1
DesertEagle50AE.esp=1
Eli_DLC Paintings.esp=1
DifficultyXPScaling2.esp=1
JamaicaPlainExpansion.esp=1
wastelandCowboyA.esp=1
Weaponry Overhaul.esp=1
SC_ExpandedScrapList.esp=1
Pipe Guns +.esp=1
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try placing Homemaker below Snap & Build. For myself it made no difference, but some say it does. I do not know all the mods you use, so can not say if one of them is the issue, but check out this link and see if it helps

 

http://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/

Edited by bill8872
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Switch places in the load order hasn't seemed to make the vendors appear :sad:

 

EDIT:

 

With my load order and thanks to the article provided by @bill8872, Safe Settlements Supplied Expanded proved to be what was making quite a few categories disappear. So for those who still use it don't at this point and time. For one it's not maintained the others are. Also, the other have a crap ton of new options on top of maintained by the Original Authors so there is that.

 

Thanks for the help. In my case this issue is resolved for now :)

Edited by JamesAutumn
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wish I could do more. You have a few mods food mods i do not use. All I can suggest is disable those, and see if it works. If not then you might need to disable all the settlement mods, see if there there. Then reenable them one at a time until they disappear again.

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  • 2 months later...

I'm having similar trouble except it's only the food/drink stores and they are still missing even when I disable all of my mods. I've tried verifying my game cache integrity through steam and everything checks out there. I suppose my next move will be to reinstall the game because I'm out of ideas. Has anyone else encountered this?

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Food / drinks stores are very location-sensitive. Can't be crafted from indoors, or they won't appear in the options. Can't be crafted if you are too far from (Well, from what, I don't really know) the workbench I think (?), or they won't appear in the options. Can't build another stall first, or they won't appear in the options.

 

In Far Harbor, to get them to appear, I had to

 

1. Put away my other stalls.

2. Make sure I was right near Longfellow's cabin.

3. Make sure not to move them too far away or the assigned settler would stand at the stall and do nothing.

 

Hope that helps.

Edited by RaffTheSweetling
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