JamesAutumn Posted February 23, 2016 Share Posted February 23, 2016 I'm having an issue in build mode where i can't find the Vendor Stalls for my settlements. Here is my Load order and any help given is deeply appreciated! :) Load Order: GameMode=Fallout4 Fallout4.esm=1ArmorKeywords.esm=1SettlementKeywords.esm=1Homemaker.esm=1Snap'n Build.esm=1Scrappable_Commonwealth.esm=1SpringCleaning.esm=1Armorsmith Extended.esp=1Perk Magazine Material Fix.esp=1AIO SS.esp=1RichMerchantsLessCaps.esp=1StarterKitPro.esp=1Vasstek_Vaultsuit.esp=1Nanohelmet.esp=1NukaRadBans.esp=1LongCoatVaultSuit.esp=1AnyModAnyWeapon.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Expanded.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Faction and Quest Requirements.esp=1Crafting Workbenches - Junk Items.esp=1Crafting Workbenches - Power Armor.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1WeaponRacks.esp=1WeaponRacks-Tools-Vanilla.esp=1WeaponRacks-Weapons-Vanilla.esp=1TrueStormsFO4.esp=1TrueStormsFO4-ClimateSettings.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1LongerPowerLines3x.esp=1MiscHairstyle.esp=1MoreBeards2.esp=1MoreHairstyles4Female4.1.esp=1MoreHairstyles4Male3.1.esp=1AzarPonytailHairstyles.esp=1Dark Drifter.esp=1Dark Hats.esp=1BetterSettlers.esp=1PipeGunRedux.esp=1SmoothOperator.esp=1Homemaker - SK Integration Patch.esp=1Homemaker - Unlocked Institute Objects SK.esp=1ScrapDeadThings.esp=1Safe SSEx.esp=1Homemaker - SSEx Compatibility Patch.esp=1Snap and Build - Modules.esp=1Snap and Build - Patches.esp=1More Where That Came From Diamond City.esp=1More Where That Came From - Classic.esp=1AK47.esp=1R91M.esp=1M2216.esp=1M9.esp=1SniperDamage v2.0x.esp=1LoneWandererToExperiencedWanderer.esp=1IncreasedLockpickRewardv1.esp=1IncreasedLockpickReward250%.esp=1PunisherSuit.esp=1BetterCommando.esp=1Mama Murphy.esp=1SilverSubmachineGun.esp=1RadXBuff.esp=1MGSOutfit.esp=1CBBE.esp=1Rangergearnew.esp=1HairVariations_YoungAtHeart.esp=1HairVariations_FairyTails.esp=1HairVariations_Elegant.esp=1HairVariations_Sophisticate.esp=1HairVariations_Conversions.esp=1PiperAsJosephine.esp=1AlternateSettlements.esp=1SWTS.esp=1Pos_GuardPositions.esp=1Pos_ShopPositons.esp=1CrazyEarlsScrapyard.esp=11FoodPerCrop.esp=1Food&WaterGenerator.esp=1FoodGenerators.esp=1z_ScopedKnife.esp=1LunchboxSurprise.esp=1Strong Back x3.esp=1PiperTrenchSA.esp=1Buildable_PAFrame.esp=1SettlementContainers_NoRespawn.esp=1RebuiltSeriesPrewarHouses_scnr.esp=1Cait LovelyRedhead CBBE Standalone.esp=1m82a.esp=1Glock20.esp=1OWR.esp=1RepairSanctuary.esp=1M14.esp=1Eli_RuggedOutfits.esp=1Rhino.esp=1WastelandLangerLagrie.esp=1USP 45.esp=1SkibsWH77LSW.esp=1Insignificant Object Remover.esp=1DesertEagle50AE.esp=1Eli_DLC Paintings.esp=1DifficultyXPScaling2.esp=1JamaicaPlainExpansion.esp=1wastelandCowboyA.esp=1Weaponry Overhaul.esp=1SC_ExpandedScrapList.esp=1Pipe Guns +.esp=1 Link to comment Share on other sites More sharing options...
bill8872 Posted February 23, 2016 Share Posted February 23, 2016 Settlement Keywords places then under the resources tab. Where the food is. Link to comment Share on other sites More sharing options...
JamesAutumn Posted February 23, 2016 Author Share Posted February 23, 2016 I did my best to look there but they aren't in the food or misc sections :( Link to comment Share on other sites More sharing options...
bill8872 Posted February 23, 2016 Share Posted February 23, 2016 (edited) try placing Homemaker below Snap & Build. For myself it made no difference, but some say it does. I do not know all the mods you use, so can not say if one of them is the issue, but check out this link and see if it helps http://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/ Edited February 23, 2016 by bill8872 Link to comment Share on other sites More sharing options...
JamesAutumn Posted February 23, 2016 Author Share Posted February 23, 2016 (edited) Switch places in the load order hasn't seemed to make the vendors appear :sad: EDIT: With my load order and thanks to the article provided by @bill8872, Safe Settlements Supplied Expanded proved to be what was making quite a few categories disappear. So for those who still use it don't at this point and time. For one it's not maintained the others are. Also, the other have a crap ton of new options on top of maintained by the Original Authors so there is that. Thanks for the help. In my case this issue is resolved for now :) Edited February 23, 2016 by JamesAutumn Link to comment Share on other sites More sharing options...
bill8872 Posted February 23, 2016 Share Posted February 23, 2016 wish I could do more. You have a few mods food mods i do not use. All I can suggest is disable those, and see if it works. If not then you might need to disable all the settlement mods, see if there there. Then reenable them one at a time until they disappear again. Link to comment Share on other sites More sharing options...
virsia Posted May 21, 2016 Share Posted May 21, 2016 i believe this one is the culpritSettlementKeywords.esm=1 try remove this and any mods related or depends on it. Link to comment Share on other sites More sharing options...
gamergirlx Posted May 29, 2016 Share Posted May 29, 2016 I'm having similar trouble except it's only the food/drink stores and they are still missing even when I disable all of my mods. I've tried verifying my game cache integrity through steam and everything checks out there. I suppose my next move will be to reinstall the game because I'm out of ideas. Has anyone else encountered this? Link to comment Share on other sites More sharing options...
RaffTheSweetling Posted May 29, 2016 Share Posted May 29, 2016 (edited) Food / drinks stores are very location-sensitive. Can't be crafted from indoors, or they won't appear in the options. Can't be crafted if you are too far from (Well, from what, I don't really know) the workbench I think (?), or they won't appear in the options. Can't build another stall first, or they won't appear in the options. In Far Harbor, to get them to appear, I had to 1. Put away my other stalls.2. Make sure I was right near Longfellow's cabin.3. Make sure not to move them too far away or the assigned settler would stand at the stall and do nothing. Hope that helps. Edited May 29, 2016 by RaffTheSweetling Link to comment Share on other sites More sharing options...
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