scottmack Posted May 22, 2011 Share Posted May 22, 2011 Hey all,Having some issues exporting my new revolver,When i export it and load the model up in geck it only loads one part of the model? Any suggestions? Link to comment Share on other sites More sharing options...
scottmack Posted May 22, 2011 Author Share Posted May 22, 2011 UPDATE: Okay so i can get it in geck now by putting it into nifskope and saving it there however i have a new problem when i open my nif file with nifskope it actually deletes some parts of my mesh as if the vertices were there, but if i save it in nifskope and open it with blender the missing bits re-appear? helpsies? :D Link to comment Share on other sites More sharing options...
Ghogiel Posted May 22, 2011 Share Posted May 22, 2011 Nifskope cannot be 'deleting' mesh blocks... if they reappear when you import the exported nif back into blender. blender isn't advanced AI and can model unknown missing parts back in by itself :biggrin: anyway what you describe is something unheard of by me. the mesh objects must be in the nif... whether you can see them or not :/, I suggest posting a nif and some more info. Link to comment Share on other sites More sharing options...
Sti3ld3rby69 Posted May 22, 2011 Share Posted May 22, 2011 Did you already map all of the textures to the model? Link to comment Share on other sites More sharing options...
scottmack Posted May 22, 2011 Author Share Posted May 22, 2011 Fixed that problem all it was, was that my eyes were misleading me i just flipped the faces, but with one problem comes a new, when i put my model into the geck it cannot be slected in the render window but if i ground it and go in game to get it.. it cannot be picked up? im really confused now :D Link to comment Share on other sites More sharing options...
Recommended Posts