Deleted1700895User Posted May 22, 2011 Share Posted May 22, 2011 Okay so just recently I started using Blender so that I could add/remove pieces from Creatures, Weapons, Armor etc. and now Ive run into a problem. I am editing a Super Mutant Overlord Mesh and Ive deleted everything excpet the boots and the nodes needed for the mutants animation. I have exported the boots and they look just fine in nifskope but when I go into the GECK or the Game to test out the Model The boots appear horribly distorted and floating way off to the left side of the screen. Any help would be appreciated thanks :) Link to comment Share on other sites More sharing options...
scottmack Posted May 23, 2011 Share Posted May 23, 2011 (edited) Okay so just recently I started using Blender so that I could add/remove pieces from Creatures, Weapons, Armor etc. and now Ive run into a problem. I am editing a Super Mutant Overlord Mesh and Ive deleted everything excpet the boots and the nodes needed for the mutants animation. I have exported the boots and they look just fine in nifskope but when I go into the GECK or the Game to test out the Model The boots appear horribly distorted and floating way off to the left side of the screen. Any help would be appreciated thanks :) Im new to blender as well but im pretty sure i know the answer, when you export from blender use the fallout 3 default but turn on shadow map under shader options :) Edited May 23, 2011 by scottmack Link to comment Share on other sites More sharing options...
Deleted1700895User Posted May 23, 2011 Author Share Posted May 23, 2011 (edited) It still didn't work but thanks for the help :biggrin: its still showing up as a huge stretched dark gray mesh :sad: Edited May 23, 2011 by Guest Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted May 23, 2011 Share Posted May 23, 2011 Don't export the mesh, export the skeleton that it's parented to. And you do need shadow map enabled. Your screen looks like that is not the case. Link to comment Share on other sites More sharing options...
Deleted1700895User Posted May 23, 2011 Author Share Posted May 23, 2011 (edited) Don't export the mesh, export the skeleton that it's parented to. And you do need shadow map enabled. Your screen looks like that is not the case.Well that worked but I ran into another problem :wallbash: The Mesh looks fine and everything but now its not lined up with the skeleton right or something along that line. I know that I need to readjust something in Nifskope but Im just not sure what... im sorry for begging for more and more info but I really need help... :ohdear:Â Edited May 23, 2011 by Guest Link to comment Share on other sites More sharing options...
Deleted1700895User Posted May 24, 2011 Author Share Posted May 24, 2011 More pictures to describe the problem Link to comment Share on other sites More sharing options...
Deleted1700895User Posted May 24, 2011 Author Share Posted May 24, 2011 (edited) sorry for the bumps but the pictures are apparently too big in size :confused: ... Edited May 24, 2011 by Guest Link to comment Share on other sites More sharing options...
Ghogiel Posted May 24, 2011 Share Posted May 24, 2011 dunno... but according to the vanilla asset set up, rigged meshes do not use BSFadeNode as their scene root. The all use regular NiNodes afaik. Link to comment Share on other sites More sharing options...
Deleted1700895User Posted May 24, 2011 Author Share Posted May 24, 2011 Well I can't copy the mesh into another Nif file because it shows up saying it needs the Bsfadenode so... Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted May 24, 2011 Share Posted May 24, 2011 Are you copying into a nif that uses a bsfadenode? Link to comment Share on other sites More sharing options...
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