Jump to content

Imported .nif Shows up Fine in Nifskope but not in GECK


Recommended Posts

Okay so just recently I started using Blender so that I could add/remove pieces from Creatures, Weapons, Armor etc. and now Ive run into a problem. I am editing a Super Mutant Overlord Mesh and Ive deleted everything excpet the boots and the nodes needed for the mutants animation. I have exported the boots and they look just fine in nifskope but when I go into the GECK or the Game to test out the Model The boots appear horribly distorted and floating way off to the left side of the screen. Any help would be appreciated thanks :)
Link to comment
Share on other sites

Okay so just recently I started using Blender so that I could add/remove pieces from Creatures, Weapons, Armor etc. and now Ive run into a problem. I am editing a Super Mutant Overlord Mesh and Ive deleted everything excpet the boots and the nodes needed for the mutants animation. I have exported the boots and they look just fine in nifskope but when I go into the GECK or the Game to test out the Model The boots appear horribly distorted and floating way off to the left side of the screen. Any help would be appreciated thanks :)

Im new to blender as well but im pretty sure i know the answer, when you export from blender use the fallout 3 default but turn on shadow map under shader options :)

Edited by scottmack
Link to comment
Share on other sites

Don't export the mesh, export the skeleton that it's parented to. And you do need shadow map enabled. Your screen looks like that is not the case.

Well that worked but I ran into another problem :wallbash:

The Mesh looks fine and everything but now its not lined up with the skeleton right or something along that line. I know that I need to readjust something in Nifskope but Im just not sure what... im sorry for begging for more and more info but I really need help... :ohdear:

 

Edited by Guest
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...