TrickyHare Posted February 29, 2016 Share Posted February 29, 2016 I solved my problem as well. The villain was Safe SSex, getting rid of it did the trick, now my stores are under resources. I didn't want to mess with FO4edit since I've no clue whatsoever, but thanks for the suggestion Bill8872. Link to comment Share on other sites More sharing options...
drcolossus Posted March 4, 2016 Author Share Posted March 4, 2016 In that case, you don't use the right version of Homemaker's SK patch. Use the one that comes with the main mod, not a separate and outdated one. But Settlement Keywords suXXors! It put tons of items in the same menu instead of sub-categorizing them. So for example to get to the radio antenna you have to scroll through a loong list of useless Institute props. Link to comment Share on other sites More sharing options...
Deleted3507349User Posted March 4, 2016 Share Posted March 4, 2016 In that case, you don't use the right version of Homemaker's SK patch. Use the one that comes with the main mod, not a separate and outdated one. But Settlement Keywords suXXors! It put tons of items in the same menu instead of sub-categorizing them. So for example to get to the radio antenna you have to scroll through a loong list of useless Institute props. You think it sucks until you run out of keywords and workshop items REALLY disappear... Link to comment Share on other sites More sharing options...
wax2k Posted March 4, 2016 Share Posted March 4, 2016 And it's not SK which puts the objects there, it's the workshop mods. SK only provides the categories. It's up to the authors of the workshop mods to decide, where to put their objects, no matter if they use SK or not. SK just provides a lot more categories to choose from. If you don't agree with the placement of some objects, ask the author of the according workshop mod if he/she would consider putting them somewhere else. Link to comment Share on other sites More sharing options...
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