Jump to content

Load order and exclamation marks, please help!


TKKJELL44

Recommended Posts

I am having a problem with one of my mod's, i'm not sure which it is, But one of them is causing there to be big yellow exclamation marks besides the city gates. I will paste my load order/list of mods in the end of this topic. I am also wondering if you could tell me which of these mod's i should merge in a bashed patch and also how i could do that, i tried reading up on this on Google, but it is very poorly explained. Also i had do deactivate FCOM_Francescos.esp, FCOM_FrancescosItemsAddOn.esp and FCOM_FrancescosNamedBosses.esp, because if i had these activated the game would shut down when it came to the black screen with the "Bethesda" logo when i tried to start it.

Any help would be highly appreciated!

 

Load order/Mod list:

 

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

Kvatch Rebuilt.esm

Better Cities Resources.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Better Cities .esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

Natural_Weather_by_Max_Tael.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

DLCThievesDen.esp

Bob's Armory Oblivion.esp

Cheat Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Oblivion WarCry.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

FCOM_Convergence.esp

FCOM_RealSwords.esp

Mart's Monster Mod - More Wilderness Life No Gates.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp

Mart's Monster Mod - Slof Horses Complete.esp

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp

Mart's Monster Mod - Shivering Isles.esp

OOO-WaterFish.esp

JQ&DM-ScriptedBackpacks.esp

Kvatch Rebuilt.esp

Kvatch Rebuilt - OOO Compatibility.esp

Kvatch Rebuilt - Leveled Guards - FCOM.esp

DLCBattlehornCastle.esp

DLCFrostcrag.esp

Knights.esp

Mart's Monster Mod - City Defences.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

xulCliffsOfAnvil.esp

xulSilverfishRiverValley.esp

Natural_Vegetation_by_Max_Tael.esp

RedBag - Friendly Animals.esp

Alternative Start by Robert Evrae.esp

Deadly Reflex 6 - Timed Block with no damage or durability changes.esp

Deadly Reflex 6 - Timed block and 150% damage.esp

Deadly Reflex 6 - Timed Block and 250% damage.esp

Mounted_Spellcasting_Deadly_Reflex_Compatible.esp

DRSplatter.esp

Better Cities SKINGRAD.esp

Better Cities BRAVIL.esp

Better Cities ANVIL.esp

Better Cities CHORROL.esp

Better Cities CHEYDINHAL.esp

Better Cities LEYAWIIN.esp

Better Cities BRUMA.esp

Better Cities - VWD of the IC.esp

Better Cities IC Arboretum.esp

Better Cities IC Arcane University.esp

Better Cities IC Arena.esp

Better Cities IC Elven Gardens.esp

Better Cities IC Green Emperor Way.esp

Better Cities IC Market.esp

Better Cities IC Prison.esp

Better Cities IC Talos Plaza.esp

Better Cities IC Temple.esp

Better Cities IC Waterfront.esp

Better Cities - Open Better Cities.esp

DeadlyReflex 6 - Combat Moves.esp

Bashed Patch, 0.esp

Amathas Archery.esp

Edited by TKKJELL44
Link to comment
Share on other sites

Your problem does not sound like load order. Your problem sounds like missing meshes from either: (1) A mod installed wrong (2) A bad mod (3) A random and tricky archive invalidation problem such as happens to people with lots of mods.

 

So changing your load order is not likely to do anything about your missing meshes. (The possible exception being the theoretical archive invalidation problem.)

 

You can find out what mod the missing meshes come from by using RefScope or by clicking on the exclamation point while in console mode, seeing what the first two characters of the reference number are, and looking up those two numbers in your Wrye Bash load order. (Those hexidecimal numbers indicate position in load order.)

 

When you find the problem mod, reinstall the meshes for it. If that does not help, then you can check into whether it is a bad mod that did not include the meshes. If it is a bad mod, delete the sucker and send a complaint to the author. If it is a good mod, then you can check into archive invalidation weirdness and mysticism.

Link to comment
Share on other sites

I reckon this would be a good place to start - http://tesivpositive.animolious.com/

 

The yellow blocks with WTF! are missing meshes, I think you will have a hard time tracking down exactly what mod is responsible here; realistically you will have to load one at a time and test, load another, etc. Tedious and time consuming, but probably the best workable method.

I can't assist with the overhaul mods as I don't use them- you'll probably have to spend (invest!!) considerable periods of time reading about those and their quirks in the forum threads. I do see that you have multiple esps loaded for DR, however, where you should only have just the one selected...could well be your CTD right there.

Link to comment
Share on other sites

FCOM with no Frans simply won't work. Also:

 

Deadly Reflex 6 - Timed Block with no damage or durability changes.esp

Deadly Reflex 6 - Timed block and 150% damage.esp

Deadly Reflex 6 - Timed Block and 250% damage.esp

 

Pick ONE of these, not all three.....

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...