Chernoskill Posted March 2, 2016 Share Posted March 2, 2016 I spent several days now on this issue. I use 3D Studio Max 2013, I have followed various tutorials for unpacking and converting hkx files, but no matter what I do, I can't load kf animation files into Max. I can open (via NifTools plugin) nif files without problems in Max and they are skinned & textured correctly, no problem there. However, when I use hkxcmd to exportkf unpacked hkx files, I get two errors for every bone: Non-uniform scaling found while processing 'NPC L UpperarmTwist2'.Non-uniform scaling found while processing 'NPC L UpperarmTwist1'.Exporting '.\kf\animations\walkright.kf' (Just one example, this is repeated for every bone)What's even more strange is that I folowed a tutorial exactly and in the video, even though the same commands were used, no errors showed up.The kf files are created, but I don't know if they are correct because I don't have the Havok tools. So I don't even know if the scaling error has something to do with it, but if I try to import a kf file into a scene with a skyrim nif model (with skeleton, of course), nothing happens at all. Link to comment Share on other sites More sharing options...
Capitto Posted June 21, 2017 Share Posted June 21, 2017 I have the same problem now, did You find a solution? Link to comment Share on other sites More sharing options...
Di0nysys Posted June 25, 2017 Share Posted June 25, 2017 I don't have that issue. You could have used the wrong skeleton.hkx while exporting the kf's. HkxCmd converts anims fine for me. Link to comment Share on other sites More sharing options...
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