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Some of My Textures Have Suddenly Become "Soupy"


ADD1CTEDGAM3R

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I might give that a shot, although it sounds like the problem is the patch. I'm not sure if verifying the game files will actually do anything other than cause me to have to go through the hassle of replacing all the .INI files back with the copied ones.

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You know, as far as correcting the general crappiness that is the result of these "streaming" textures, verifying probably won't help. It just seems that, in my game, it reaches a point where something like an entire building will be soup, and not just the textures but the meshes too (kinda like thicket excavations, where you can actually walk through walls). That's when I verify to get back on track.

 

It's really kinda strange that the game seems to break down like this for me once in a while. Then again, I find this game kinda strange in a lot of ways :tongue: Been WAY buggier for me than any of Bethesda's previous offerings. But, anyways...

 

And I'm becoming more and more suspicious that things have indeed got worse since the latest patch. Though my screen load times have got better. (Again, bad tradeoff imo)

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this happened to me last night in a vault elevator the keypad texture wouldn't load but i didn't have to stay in the elevator for too long so i just ran out and left it :tongue:

 

 

Yup, major suckdom. When I go to the cells of my really built up settlements, I have to linger for the buildings, turrets, and even NPCs to render.

i have to do that every single time and my sets aren't even that big or over budget :dry:

Edited by bladexdsl
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this happened to me last night in a vault elevator the keypad texture wouldn't load but i didn't have to stay in the elevator for too long so i just ran out and left it :tongue:

 

 

Yup, major suckdom. When I go to the cells of my really built up settlements, I have to linger for the buildings, turrets, and even NPCs to render.

i have to do that every single time and my sets aren't even that big or over budget :dry:

Wow, makes me feel a little less guilty :tongue:

 

Weird, but it seems that it's not even a gradual thing. It's like everything's 100% okay, but then you reach a certain point and WHAM, massive rendering issues. I'm just finishing up populating Bunker Hill, and not really adding too much (the build limit is the smallest of any settlement I've seen, understandably given the existing construction, so I was going extra easy) and one minute everything was fine then, after adding like 3 sleeping bags and a few chairs, next time I entered the cell I had to wait for the render of a ton of meshes/textures. NPC's too - and when they rendered, most of 'em materialized in a group in the middle of the trading centre. Capital "I" Immersion-breaking.

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Hey guys would appreciate you staying on topic of soupy textures, this isn't about loading times or settlement issues. I have found that if I go into my ini settings and set mipmap skip to -1 it helps a little but I still notice soupy textures just not as many. currently I can load a game and the entire world is soupy. and I do mean the entire world. It has made the game unplayable for me and this is very typical of bethesda. They never test patches and they could care less about customer opinion and feedback.

Edited by Darius135
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Yeah i just posted a topic on this as well.

 

It really sucks if its down to a patch breaking the game. Mine seem to pop in and out.. i can walk along, stop to look at a trash can or rusty car and literally watch it popping in and out of soapy textures to sharp. then a whole bridge will go blurry and then even npc outfits.

 

Its totally killing my joy of this game. i might go back to Skyrim and Witcher 3 cuz right now, i am reeealy not enjoying fallout 4 simply because of this texture issue. i have tried so hard to try to overlook it, ignore it with hope it may fix or not be a immersion killer, but i just cant do it anymore when i am crouching beside a blurry building fighting blurry mutants :(

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I was having this issue myself but thought it was because my rig is slightly under requirements and said "Well at least it plays". I was using one of the low Rez texture packs and the LOD pack at the time. I did a clean install for other reasons and didn't install the textures or LOD and the rendering improved for me. (it's not 100% fixed some textures do still go soupy at times) I don't know for sure but I'm thinking the game is not liking the loose files.

 

so if your using a texture pack maybe try to just use the vanilla textures.

 

Hope this helps.

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Yeah, I uninstalled some HD textures as well and it helped somewhat. although I ended up reinstalling Vivid Landscapes 'cuz the effect of uninstalling that one seemed to be minimal and I can't live without those. (The overhaul-type one I left uninstalled was, I think, called HQ Commonwealth.) I even went into my INI and reduced how much grass would load. (I was having major problems with huge chunks of landscape taking what seemed like forever to load.) That also helped a little. All this after upgrading my GPU partly just so I could run FO4 with HD textures - though the added horsepower did help.

 

But, yeah, it's all swimming against the current because it seems the problem is embedded in the game itself.

 

The crappy way FO4 handles texture rendering (and meshes - for me sometimes those took forever to load too) is one of the reasons I shelved the game and went back to Skyrim. Like sophiextime said, you try to ignore it for a while but you really can't. I mean, it's in your face ALL the time. What a total joy in Skyrim having HD textures that are just, well, THERE. None of this rendering time garbage. And that with really short loading screens to boot. (And I don't even have a SSD.)

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i'm hardly using any texture replacements the biggest one is Wasteland Creatures Redone - Retexture Compilation and i still ,get that glitch.

 

i've heard the more mods you use the worse this glitch gets and i'm using quite a few active at once. my old gtx 780 TI prob doesn't help either :tongue:

Edited by bladexdsl
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