odinriko Posted March 6, 2016 Share Posted March 6, 2016 Please make a mod where Rifleman affects all rifles, and gunslinger affects all pistols. Automatic weapons already have downsides, which will be further penalized in the new survival mode such as, easily wasted ammo, less accuracy, more recoil... As a side thought, maybe a mod where 1/2 of big leagues applies to unarmed and 1/2 of iron fist applies to big leagues. Thank you for any interest. Link to comment Share on other sites More sharing options...
Fulcon Posted March 6, 2016 Share Posted March 6, 2016 So...then what's the Commando perk supposed to do? Link to comment Share on other sites More sharing options...
chillshock Posted March 8, 2016 Share Posted March 8, 2016 Good question. If it'd stack - full auto would be ridiculously overpowered, and if it doesn't stack it would be a non-operation perk. Then again - it would be way easier to understand, imho: Rifles get boosted by Rifleman, Handguns by Gunslinger - and if they are fully automatic: By commando (no matter the type). Link to comment Share on other sites More sharing options...
SilentJay22 Posted March 8, 2016 Share Posted March 8, 2016 Honestly, this would give me a reason to use automatic handguns. Besides the reduced weight and aim time, I still prefer an automatic rifle over the handgun variants. Link to comment Share on other sites More sharing options...
chillshock Posted March 8, 2016 Share Posted March 8, 2016 Thought about it for a while... I guess the #1 reason for me not using automatic weapons is the scarcity of ammunition in early levels, and the early interest in either rifleman or gunslinger before going full auto is really a valid option. And once you have either of the perks and no points in commando.... yeah, the single shot version is just better. So - I'd agree with the OP: Gunslinger should maybe just be a perk that further improves the full auto rifles and their drawback should be basic damage, handling and ammo-usage? On the other hand: this would make the automatic weapons the only sensible choice for the endgame. That would suck as well.Hm... how about: +5% damage per rank of commando on top of either rifleman or gunslinger AND some spiffy secondary effect that fits a commando.Like +10% chance for a melee killcam move? Adding a total of 25% extra damage AND looking badass when cqc-ing? :D ... And then there's the last step: Finding someone who can and will do this. Link to comment Share on other sites More sharing options...
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