davidlallen Posted April 3, 2016 Author Share Posted April 3, 2016 Great progress on the Andromedon. I'm glad you found it pretty easy going. Assuming you also added the FREE_ALIEN setting for it in the ini file, what we can do is disable the "unfinished" units by default. That way everybody who wants them can turn them on. Regarding the armor, please note that the mec has an advanced armor with a heavy weapon slot. Probably we don't want that on the viper. Link to comment Share on other sites More sharing options...
koopakidshyguy Posted April 3, 2016 Share Posted April 3, 2016 Great progress on the Andromedon. I'm glad you found it pretty easy going. Assuming you also added the FREE_ALIEN setting for it in the ini file, what we can do is disable the "unfinished" units by default. That way everybody who wants them can turn them on. Regarding the armor, please note that the mec has an advanced armor with a heavy weapon slot. Probably we don't want that on the viper.That's fine, just for the other aliens it could get cumbersome, I'm picturing codexes/faceless/archons/sectoids really not getting that much out of having their own armor types. When I'm done, how do you want it? I can throw it all in a zip, but if you guys have stuff you're working on, I can highlight changes to make it easier to transfer in. Link to comment Share on other sites More sharing options...
davidlallen Posted April 3, 2016 Author Share Posted April 3, 2016 Please put the changed files only in a zip. If that isn't convenient then please zip everything and list the changed files. Link to comment Share on other sites More sharing options...
DangerM Posted April 3, 2016 Share Posted April 3, 2016 Isn't work communication on Andromedon derailing this thread a bit? :geek: Regarding feedback, instead of me writing walls of text, may I ask you what your philosophy on the role of all the various aliens in the mod is? I think it would be easier for us to give feedback if we know more about the objective. :) Link to comment Share on other sites More sharing options...
koopakidshyguy Posted April 3, 2016 Share Posted April 3, 2016 (edited) Isn't work communication on Andromedon derailing this thread a bit? :geek:We switched to PMs, I didn't mean to clutter things, just that some people wanted a heads up on progress, apologies for the mess. Edited April 3, 2016 by koopakidshyguy Link to comment Share on other sites More sharing options...
Zurgnunus Posted April 4, 2016 Share Posted April 4, 2016 I love this mod, but there is something that bugs me a lot. The Berserker is very weak, i had to change the base damage of the berserker in-game so he could do more damage, and he is also very squishy, which makes him sit on the medbay for a long time. A little off topic, have you guys thought about adding the andromedon? He is a really sick char, always control his mind so i can use him, i wouldnt mind no skill tree yet. Link to comment Share on other sites More sharing options...
Zurgnunus Posted April 4, 2016 Share Posted April 4, 2016 Great progress on the Andromedon. I'm glad you found it pretty easy going. Assuming you also added the FREE_ALIEN setting for it in the ini file, what we can do is disable the "unfinished" units by default. That way everybody who wants them can turn them on. Regarding the armor, please note that the mec has an advanced armor with a heavy weapon slot. Probably we don't want that on the viper.That's fine, just for the other aliens it could get cumbersome, I'm picturing codexes/faceless/archons/sectoids really not getting that much out of having their own armor types. When I'm done, how do you want it? I can throw it all in a zip, but if you guys have stuff you're working on, I can highlight changes to make it easier to transfer in. Is he going to take much longer too release? I Would be very happy to test him! Link to comment Share on other sites More sharing options...
VaciliNikoMavich Posted April 4, 2016 Share Posted April 4, 2016 I have a question about one of the units: Would it possible to somehow (outside of "hoping" for the random chance the AWC gives them a blast padding perk), allow the Viper to get blast padding..or perhaps "thicker" scales to increase its HP some more as it levels up? Out of all the aliens, the Viper is quite squishy, right up there with the Chrysalid. I've actually stopped using Chrysalids and Beserkers because of how easily killed they are. Especially on Commander Mode difficulty. Added I've slowly diminished using Vipers a bit, and just use Mutons and MECs. Link to comment Share on other sites More sharing options...
davidlallen Posted April 4, 2016 Author Share Posted April 4, 2016 That is good feedback on the viper at commander. I am hoping to avoid armor. How about boosting defense and dodge more? Or some other dodge based effect like lightning reflexes? For muton and berserker, we haven't done much balancing yet. Link to comment Share on other sites More sharing options...
Zurgnunus Posted April 4, 2016 Share Posted April 4, 2016 Mutons are beasts, mec are too, the vipers are actually quite resourceful, because of the tonge ability, but berserkers are dying left and right, they are fun, but are not worth it at all, and their attacks are very very weak, i had to increase the damage of all berserkers so he would be more usefull( still use them though, and cry a lot when they die) Link to comment Share on other sites More sharing options...
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