davidlallen Posted May 19, 2016 Author Share Posted May 19, 2016 I don't think any changes I will make soon, will cause incompatibility. It is possible that your existing aliens with two heads will still have two heads. But, I will implement a console command which should fix them, similar to givealienarmor. Link to comment Share on other sites More sharing options...
VaciliNikoMavich Posted May 19, 2016 Share Posted May 19, 2016 I don't think any changes I will make soon, will cause incompatibility. It is possible that your existing aliens with two heads will still have two heads. But, I will implement a console command which should fix them, similar to givealienarmor.Alright, awesome :) Link to comment Share on other sites More sharing options...
CDW15 Posted May 19, 2016 Share Posted May 19, 2016 Besides the head glitch, the may 12th update also broke the viper's poison spit ability for me ,the icon no longer appears in the ability tab , any ideas on what might have caused this ? Link to comment Share on other sites More sharing options...
davidlallen Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) Thanks, "viper spit not working" has been reported on the steam comments thread also. Although oddly, several people said spit is currently working for them. That is fourth on my list, after extra heads, disallowing change of gender, and cloning the viper rifle to three different strengths. Edited May 19, 2016 by davidlallen Link to comment Share on other sites More sharing options...
VaciliNikoMavich Posted May 20, 2016 Share Posted May 20, 2016 Oh guys? The "return fire" perk for the Muton, does not actually work.I have had mutons using that perk and they get shot at, or damaged by X enemy, andthey never attack or fire back at the hostile. Â This perk was meant for Xcom sniper classes only, mutons cannot use it. I personally think you should replace the return fire perk, with the vanilla muton (enemy muton)'s "Counter attack" perk."Counterattack: Chance to ignore melee damage and instantly respond with a melee strike of their own."Â That way you can have users that utilize the Muton either choose between SUpression, or Counter attack. Link to comment Share on other sites More sharing options...
VaciliNikoMavich Posted May 22, 2016 Share Posted May 22, 2016 The Invisible Head mod works for the Viper- I didn't see eyes or "human teeth and gums" except for the Skyranger loading screen where they all sit down. Otherwise I only saw the viper I created in the tactical fight. As for the MEC, there was a pair of eyes and the teeth sticking out of its chest some, but you only notice it if you're looking for it, or see it in a cutscene (like a kill). I don't use Chrysalids, so I cannot really tell you if it worked on them. So perhaps there is some kind of element inside the Invisible heads mod that "might" be of some help. But I am not an expert in that field. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted May 23, 2016 Share Posted May 23, 2016 I don't want to sound a bit too "selfish" about what Credits you've declared for that mod.. but from the list written up on Page #1 -- my work on some of your graphic assets (Icons, INV images, etc) isn't mentionned.Please -- could you insert that slight precision, David? :ninja: Link to comment Share on other sites More sharing options...
VaciliNikoMavich Posted May 23, 2016 Share Posted May 23, 2016 That is so AWESOME that you can control your dead Andromedon's shell in combat! Thank you so much! It helped a bit in the final battle :)Keep up the great work! Link to comment Share on other sites More sharing options...
davidlallen Posted May 24, 2016 Author Share Posted May 24, 2016 @ zyxpsilon, sorry for the omission. I will add the credit the next time I am able to update the description. (sadly I do not have edit permission) Link to comment Share on other sites More sharing options...
Ionutro Posted May 24, 2016 Share Posted May 24, 2016 The advent classes show up in the Character Pool but I can't train the new units in the proving ground. Link to comment Share on other sites More sharing options...
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