stevearno Posted March 7, 2016 Posted March 7, 2016 (edited) Just had a warning saying one of my settlements is being attacked VIA Synth Infiltration What am i supposed to do ? I have googled and YOUTUBED it - and youtube throws up various battles with synths ... but i don't have that - it's just normal in the settlement even after a prolonged wait Google ( reddit etc etc ) tells me it is bugged or there is a dead settler laying around with a synth component but i can't find a dead settler I really don't understand what i am supposed to do - is there a way to identifying a synth without killing the whole settlement ? scanned this forum and someone suggested a MOD - but i have search all the mods using keywords "Synth Infiltration" Edited March 7, 2016 by stevearno
Deleted3507349User Posted March 7, 2016 Posted March 7, 2016 It's not a mod causing the attack, one or more of the settlers in that is actually a synth. Up the defenses, build a turret or two...the attack should start (actually the synth infiltator(s) will start attacking the rest of the settlement).
stevearno Posted March 7, 2016 Author Posted March 7, 2016 thanks ( i will wait for the attack ) - I was not referring to it being caused by a MOD more other information on this forum suggesting a MOD will get rid of it I have 150 defense already - more than enough to kill anything that has attacked me presently ( @ level 41 ) ..I have lots of 5.56 turrets and a few heavy lazer and missile launchers The thing i don't get is the requirement for DEFENSE RATING vs FOOD+ water ... it's silly you build a settlement with walls to keep people out and it has no effect ,as in some settles they spawn inside the settlement ( sommerville place being the culprit for me ) .. You also want to postilion and built your settlement for strategical value but it means nothing as you still have to go by this stupid rating I am at about 150+ defense in greentop and @ about 97% of my building CAP ( it's a modest settlement just with walls ) ... the amount of defense they want me to build would be enough to fill 2-3 building caps
Fonger Posted March 7, 2016 Posted March 7, 2016 this mod will help http://www.nexusmods.com/fallout4/mods/8031/? but other than that - its functionally impossible to do anything meaningful on this particular mission except fail
Raycheetah Posted March 7, 2016 Posted March 7, 2016 this mod will help http://www.nexusmods.com/fallout4/mods/8031/? but other than that - its functionally impossible to do anything meaningful on this particular mission except failOr destroy the Institute, ostensibly. =^[.]^=
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