Emphursis Posted May 31, 2011 Share Posted May 31, 2011 I've recently re-installed, and added a load of mods. Whenever I exit the sewers, the game crashes.My specs are:AMD Phenom II x4 9654GB DDR3 RAM1GB HD6870 My load order (as given by BOSS) is: Special Mod Detection FCOM detected.OOO detected.Better Cities detected. Recognised And Re-ordered Mod Files Oblivion.esm Note: Masterlist Revision: 2685 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] Bash Tag suggestion(s): {{BASH:Invent, Delev, Relev, Actors.AIData, Actors.Stats, Stats}} Francesco's Optional New Items Add-On.esm [Version 4.5bSI] Cobl Main.esm [Version 1.72] Note: Do not use Tamrielic Ingredients and COBL at the same time. Oscuro's_Oblivion_Overhaul.esm [Version 1.34 Beta 5] Bash Tag suggestion(s): {{BASH:Actors.Spells, Graphics, Invent, Scripts, Stats, Relations}} Mart's Monster Mod.esm [Version 3.7b3p3] Bash Tag suggestion(s): {{BASH:Actors.AIData, Actors.AIPackages, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}} FCOM_Convergence.esm [Version 0.9.9MB3] Bash Tag suggestion(s): {{BASH:Delev, Factions, Relations, Relev}} Better Cities Resources.esm [Version 4.9.5] Unofficial Oblivion Patch.esp [Version 3.3.5] Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: "http://www.tesnexus.com/downloads/file.php?id=28537" Note: Recommend installing UOP Supplemental for additional fixes: "http://www.tesnexus.com/downloads/file.php?id=27710" Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats}} and remove [C.Water] tag(s) (only exist in older version). Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Note: For russian version GOTY please move this esp before Unofficial Oblivion Patch.esp (for UOP quest fixes). Unofficial Shivering Isles Patch.esp [Version 1.4.2] Note: When using Francesco's and/or FCOM, use the non-MOBS version of this patch and the standalone MOBS/OMOBS mods. Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}} Better Cities .esp [Version 4.7.0] Note: Dummy file to load Better Cities .BSA Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp Requires: Shivering Isles expansion. Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.Stats}} FCOM_Francescos.esp [Version 0.9.9] Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] Requires: Francesco's Leveled Creatures-Items 4.5b. Requires: Francesco's supplementary addon package. Natural_Weather_by_Max_Tael.esp Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version. Natural_Weather_HDR_by_Max_Tael.esp Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version. Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp DLCHorseArmor.esp Bash Tag suggestion(s): {{BASH:Scripts}} Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] Bash Tag suggestion(s): {{BASH:C.Owner}} DLCOrrery.esp Bash Tag suggestion(s): {{BASH:Actors.AIPackages}} Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCOrrery - Unofficial Patch.esp [Version 1.0.4] DLCVileLair.esp Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCVileLair - Unofficial Patch.esp [Version 1.0.6] Bash Tag suggestion(s): {{BASH:Graphics}} Lair_mobs.esp Bash Tag suggestion(s): {{BASH:NoMerge, Stats}} DLCMehrunesRazor.esp Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] Bash Tag suggestion(s): {{BASH:Delev, Invent, Relev}} Mehrunes_mobs.esp Bash Tag suggestion(s): {{BASH:NoMerge, Stats}} DLCSpellTomes.esp Bash Tag suggestion(s): {{BASH:Relev}} Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] Incompatible with: 'CDM-CGO Compatibility plugins'. DLCThievesDen.esp Bash Tag suggestion(s): {{BASH:C.Name, C.Light, Actors.ACBS, Actors.AIPackages, Actors.Stats}} Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCThievesDen - Unofficial Patch.esp [Version 1.0.9] Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev}} DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] Note: Obsolete. Upgrade to UOP Supplementals 3.3.4 or higher. Then delete this file and rebuild the bashed patch. Thievesden_mobs.esp Bash Tag suggestion(s): {{BASH:NoMerge, Stats}} Cobl Glue.esp [Version 1.72] Note: Make sure to install the FCOM patch 'FCOM_Cobl.esp', or 'MMM_Cobl.esp' if using the latest version. Cobl Si.esp [Version 1.63] Requires: Shivering Isles expansion. Bob's Armory Oblivion.esp [Version 1.1] Requires: 'FCOM_BobsArmory.esp'. Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" FCOM_BobsArmory.esp [Version 0.9.9] Requires: 'Bob's Armory Oblivion.esp'. Bash Tag suggestion(s): {{BASH:Relev, Delev}} Loth's Blunt Weapons for NPCs.esp Requires: 'FCOM_LothsBluntWeapons.esp'. Oscuro's_Oblivion_Overhaul.esp [Version 1.34 Beta 5] Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, R.ChangeSpells, Relations, Relev, Scripts, Stats}} OMOBS_SI.esp [Version 2.0] Bash Tag suggestion(s): {{BASH:NoMerge, Stats}} FCOM_Convergence.esp [Version 0.9.9Mb3] Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackagesForceAdd, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.SpellsForceAdd, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}} FCOM_RealSwords.esp [Version 0.9.9] Bash Tag suggestion(s): {{BASH:Delev, Relev}} OOO-WaterFish.esp [Version 1.34 Beta 5] MMM-Cobl.esp [Version 1.73] Bash Tag suggestion(s): {{BASH:Delev, Invent}} Ivellon.esp [Version 1.8] OOO Specific Note: Border regions must be turned off after this mod for OOO compatibility. Change bBorderRegionsEnabled to 0 in Oblivion.ini, or use Wrye Bash bashed patch tweak. Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" GlenvarCastle.esp [Version 2.10] Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCBattlehornCastle.esp Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] Battlehorn_mobs.esp Bash Tag suggestion(s): {{BASH:NoMerge, Stats}} DLCFrostcrag.esp Bash Tag suggestion(s): {{BASH:C.Name, C.Owner, Factions}} Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur. Bash Tag suggestion(s): {{BASH:Actors.ACBS, C.Name, C.Owner, Creatures.Blood}} and remove [C.Climate, C.Light] tags Knights.esp Bash Tag suggestion(s): {{BASH:Actors.AIPackages, Factions}} Note: Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" Knights - Unofficial Patch.esp [Version 1.1] Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIPackages, Factions, Relations}} DLC_MOBS.esp Note: Don't use Battlehorn_mobs.esp, Lair_mobs.esp, Mehrunes_mobs.esp, or Thievesden_mobs.esp if using this as this includes all those. Note: Use version 1.01 "http://tesnexus.com/downloads/download.php?id=29355" for Bashed Patch Bash Tag suggestion(s): {{BASH:Deactivate, Stats, NoMerge}} FCOM_Knights.esp [Version 0.9.9Mb3] Bash Tag suggestion(s): {{BASH:Delev, Factions, Relations, Relev}} Requires: DLC 'Knights.esp'. Natural_Vegetation_by_Max_Tael.esp Note: Put before Unique Landscape mods to return tree sizes there to normal. Better Cities Full.esp [Version 4.9.5] Better Cities - VWD of the IC.esp [Version 4.7.0] Better Imperial City.esp [Version 4.9.5] Better Cities - COBL.esp [Version 2.1] Bashed Patch, 0.esp [Version 17/05/2011 18:41:13] In addition to the above, I am also running QTP3. Any suggestions? Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted May 31, 2011 Share Posted May 31, 2011 Next time, use the List Mods function in Wrye Bash. It's easier to read than this. D: Anyway don't enable Natural Weather and Natural Weather HDR together. I have a feeling the problem is with your weather mods, which is why it only crashes when you go outside, and not while you're in the sewer. Link to comment Share on other sites More sharing options...
bben46 Posted May 31, 2011 Share Posted May 31, 2011 On exiting the sewer there is a huge jump in graphics rendering. Make sure you are not trying to run at too high of a resolution. Along with following all of the suggestions made by BOSS, you may want to try reducing the resolution until you get those bugs ironed out. Then when your game is working - increase the resolution to the native resolution of your monitor - NOT the max resolution of your graphics card or the default that the game assigns. Using a higher (or often even a lower ) resolution than the one your monitor was designed for will often cause slow down problems in the game even if it does look better. A hard save (one that you will never overwrite or remove) just before exiting the sewer (tutorial) is always a good idea as that is just before the real game starts and your last chance to make changes in your character. Link to comment Share on other sites More sharing options...
Emphursis Posted May 31, 2011 Author Share Posted May 31, 2011 Next time, use the List Mods function in Wrye Bash. It's easier to read than this. D: Anyway don't enable Natural Weather and Natural Weather HDR together. I have a feeling the problem is with your weather mods, which is why it only crashes when you go outside, and not while you're in the sewer. I noticed the Natural Weather mods just after I posted it, and tried deactivating all of them. No change, at the end of the loading screen the game crashes. Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted May 31, 2011 Share Posted May 31, 2011 Other than bben46's advice, you can also try some console commands for debugging. Try using the "coc" command in the console (like "coc anvilcastlegate" or some other place you know). If the game crashes still, then it's something that loads everywhere (such as weather, tree meshes, or some form of worldspace script that's messed up). If it doesn't crash when you get there, then the error is with the area or events just outside the sewer exit. Maybe that will give us a better clue on what's wrong. Link to comment Share on other sites More sharing options...
MarkInMKUK Posted May 31, 2011 Share Posted May 31, 2011 OK - a few things to tidy up for starters - did you actually READ the comment lines? DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]Note: Obsolete. Upgrade to UOP Supplementals 3.3.4 or higher. Then delete this file and rebuild the bashed patch. Loth's Blunt Weapons for NPCs.espRequires: 'FCOM_LothsBluntWeapons.esp'. Battlehorn_mobs.espDLC_MOBS.espNote: Don't use Battlehorn_mobs.esp, Lair_mobs.esp, Mehrunes_mobs.esp, or Thievesden_mobs.esp if using this as this includes all those. Get those fixed, and re-run BOSS, and re-read, and build the bashed patch properly, and try again. Link to comment Share on other sites More sharing options...
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