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Face Customization


PhoenixKnight13

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I guess I'm easy to please, I think this is the best vanilla face gen we've had from a Bethesda game. Maybe I've just played too much vanilla Oblivion and so I appreciate it more.

Not only beth's. This the best facegen you can find right now.

 

I think it one of best thing beth done, it just need heights and that it. It also easy to add new eyes, hairs, scars etc The only thing that bothers me is the eye wrinkles. But that my thing.

 

I'm look forward to what we can see from TES6.

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Or the orcs. My god.

 

You don't win the game expect by making someone that looks good. Grow on you though.

 

Fallout 4 is the only beth game I was happy making a person in. Even with mods in the past games, I was hardly happy with what I have made.

I hear ye, though them Orcs, I think, were still somewhat OK.

Here's a pic of a High Elf/Altmer:

Not to be rude to you, but that is a bad idea. And I'm sure that is a dunmer from eye and skin color.

 

All pretty looking elves are from lord of the rings elves, and pretty much all elves in fiction look like it. That is just a lazy rip off. And they don't look that different from human expect the ears shape and that hardly sets them as another race than humans. They look like human with a defect than spread to a whole colony or something.

 

TES mer have different tone, skin color, eye color and skull shape than even each other. Going human with ears is like erasing that and going main stream to meet people options.

 

They are not even elves, they are called mer. And I think mer look good in Skyrim.

 

Here are elves with the windsong mod, they look really good imo.

I said the name altMER too, for the record: but point was that in RPG Elves are simply beautiful.

And the Mer were based on the Elves.

But, where you basically say they looked good, you still used a mod...

Kind of contradicting, no?

 

At any rate, I find the people in Beth games simply bad.

They can do FAR better.

 

Addendum: the latter picture was more of an idea as to how I see Elves: noble features, high pride, simply put: Elvish.

Edited by Klipperken
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I don't get this, the face-generation is amazing in FO4. It's a very sophisticated mechanism and does a lot more than TES5. My only problem with it is it that the greater power also makes it more complicated and a little less user friendly. Also I think you may have forgotten just how terrible vanilla TES5 faces looked before mods.

 

Although it doesn't technically require the Creation Kit to work with the faces, I think that once the CK comes out we'll see more face texture mods as it draws people into the FO4 modding community and makes things a little easier.

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Slacked? I don't know, the face options are rich and the skin is seamless with a clay system. There is also body muscle and fat options. It much money, time and work wasting than making good textures by long mile. They could have gone with Skyrim system with some tweaks to save a ton of money if they slacked.

 

Textures overall are bad in the game, maybe thanks to for it port.

 

 

Well the slacking comment was more aimed at the general whole of the game, namely the amount of bugs still present at release (more than any game I've ever played to-date, over like 15 years of gaming) and the lack of content variety in certain areas like quest resolution (99% go kill stuff, 1% detective/peaceful resolution). There are some other things but I'd rather not convolute the main point atm.

 

I love & hate the character creation tools. My Characters look fantastic but getting there is a chore. I prefer the slider system in Skyrim, enhanced with ECE or RaceMenu.

 

I think the main issue is the mouth. Since it is designed to sync dialog it is a limiter. It reminds me of a Bioware character creator, so I use the same technique I use with those games.

 

I design around the mouth instead of around the eyes like I did with Skyrim, Oblivion & Fallout 3/NV.

 

It works for me so I am happy.

 

This is the kind of response I was looking for, detailing exact points that we can work with as far as the modding community. Hypothetical questions to inspire mod authors to 'fix' things, such as what can we do with the mouth (seemingly restrictive options especially with lip shape for females from what I've seen). It boils down to you're caveman-ugly (seriously, those foreheads and jawlines are hilarious lol) or anime-pretty. Everything in-between looks boring IMO.

 

I don't get this, the face-generation is amazing in FO4. It's a very sophisticated mechanism and does a lot more than TES5. My only problem with it is it that the greater power also makes it more complicated and a little less user friendly. Also I think you may have forgotten just how terrible vanilla TES5 faces looked before mods.

 

Although it doesn't technically require the Creation Kit to work with the faces, I think that once the CK comes out we'll see more face texture mods as it draws people into the FO4 modding community and makes things a little easier.

 

I don't disagree, the tools *do* seem pretty sophisicated and that's likely the same problem I'm having. The only realistic faces I can get to come out of it are boring, or still look almost identical to the presets. I just can't seem to get away from the two extremes. To me when I look at Skyrim faces it just seems more varied and the females prettier based on realism, they end up looking like models in many cases instead of cartoon dolls, and the mouths especially look more real.

~

 

So this has helped me figure that out at least, I'm definitely having a huge issue with the mouths lol. I'll try a few more attempts see what I can come up with by attacking it from that angle instead of the way I was looking at it before (I'm also big on the eyes, so it makes sense in a way). I noticed looking through the Skyrim mods that they had a lot of really in-depth character modification even down to the skeletons and physics being outright replaced. That's the kind of thing I'm hoping we'll start seeing in FO4 to drastically improve over the vanilla restrictions.

 

Or, if someone would like to take up the challenge of re-creating this face - http://staticdelivery.nexusmods.com/mods/110/images/68311-0-1438825588.jpg

 

I'd love you forever and ever.

Edited by PhoenixKnight13
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But, where you basically say they looked good, you still used a mod...

Kind of contradicting, no?

But I simply used a texture mod. I didn't change skulls and face features that I was hinting at.

 

 

Well the slacking comment was more aimed at the general whole of the game, namely the amount of bugs still present at release (more than any game I've ever played to-date, over like 15 years of gaming) and the lack of content variety in certain areas like quest resolution (99% go kill stuff, 1% detective/peaceful resolution). There are some other things but I'd rather not convolute the main point atm.

FO4 is hardly a lazily made game, expect with questing and writing. I think oblivion was much lazier overall. FO4 shows more work and many features are rich like crafting, PA, settlements, face creation, armor. It wild life is also deeper. Did you know you can see deathclaws drinking rain water by opening their mouths, that you break shells of crabs and that flies spawn on rotten bodies? The map is also one of the best hand made map yet, DA:I map is looks better, but bioware failed at using landscape to the point it more of a hardship than eye candy.

 

If they were really lazy, they could have gone with FO3, change the map and story, add a bit of gameplay changes and call it a day since they know that works.

 

Ready for a shock? This is the most stable and least buggy beth game yet.

If this is your first beth game before mod patches, well, bugs are a feature.

Edited by Boombro
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FO4 is hardly a lazily made game, expect with questing and writing. I think oblivion was much lazier overall. FO4 shows more work and many features are rich like crafting, PA, settlements, face creation, armor. It wild life is also deeper. Did you know you can see deathclaws drinking rain water by opening their mouths, that you break shells of crabs and that flies spawn on rotten bodies? The map is also one of the best hand made map yet, DA:I map is looks better, but bioware failed at using landscape to the point it more of a hardship than eye candy.

 

If they were really lazy, they could have gone with FO3, change the map and story, add a bit of gameplay changes and call it a day since they know that works.

 

Ready for a shock? This is the most stable and least buggy beth game yet.

If this is your first beth game before mod patches, well, bugs are a feature.

 

 

I was pointing out specific references to the quest resolutions and bugs, so I guess 'general' was incorrectly used. The quests especially seem lazily scripted and here's another player who shares this opinion with some detailed points (I actually found this before I actually started playing but yeah)...

http://www.polygon.com/2016/1/28/10827398/fallout-4-vs-witcher-3

 

Cut content...

https://www.youtube.com/watch?v=jFMn4bVmVig

 

and just because it's hilarious...

https://www.youtube.com/watch?v=Y90uj8hs78c

 

Far as being the most stable... not sure how that can be considering I played FO3 completely mod-less (with all five DLCs) and can't think of any buggy issues I had to suffer with whatsoever, nothing on the scale of the cell reset bug or the other plethora of issues with settlements, the amount of NPCs and quests that bug out, etc. It is what it is, I'm not trying to argue or rant just pointing it out. I noticed a huge amount of vanilla issues in FO4 compared to vanilla-anyothergameI'veplayed lol.

Edited by PhoenixKnight13
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I was pointing out specific references to the quest resolutions and bugs, so I guess 'general' was incorrectly used. The quests especially seem lazily scripted and here's another player who shares this opinion with some detailed points (I actually found this before I actually started playing but yeah)...

I disagreeing with that dude some much I hardly care to replay.

 

 

Far as being the most stable... not sure how that can be considering I played FO3 completely mod-less (with all five DLCs)

FO3 does't work with windows 8, 10 and crash plenty. Also what year? If all DLCs are out that means it fully patched or almost, how does that compare to game that is not even a year old.

I played FO4 till the end and had one crash, and two harmless funny bugs.

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I'm a portrait artist in meat space, and I think the face creator for FO4 is one of the most versatile I've ever seen in a game.

If you're having trouble getting the results you want, or figuring out how to get something interesting, I suggest using a reference like said "realistic" face from the provided example and look at it while you are working with your face. You'd be surprised what you'll notice when there's something to compare it to...

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FO3 does't work with windows 8, 10 and crash plenty. Also what year? If all DLCs are out that means it fully patched or almost, how does that compare to game that is not even a year old.

I played FO4 till the end and had one crash, and two harmless funny bugs.

Oh, I'm SO going to test this: installing FO3 on my W10 as we speak. XD

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