Darkrogue21 Posted March 23, 2016 Author Share Posted March 23, 2016 I'm very mad at myself for not realising that sooner... Right, so then all I'd need now is the internal doors and navmeshing. Link to comment Share on other sites More sharing options...
Darkrogue21 Posted April 17, 2016 Author Share Posted April 17, 2016 (edited) New question! Dialogue based this time! Instead of having one single line for trading i.e. Lydia's awful "I am sworn to carry your burdens." I wanted to have Marcelon use a few randomised responses to mix things up so he's not saying the same thing. My issue so far, is that none of the other dialogues open the trading menu. One line works, the starting line (the first one I did) but the others don't, so it's like a hit-and -miss to get his inventory to open when I ask to trade with him. Am I missing something? I'm not running any other follower mods, he's on a virtual vanilla game for testing (only running Alternate Start to avoid that damn Helgen sequence). Edit: Just noticed that the script to open the inventory hasn't loaded in the CK. Weird. I tried to copy and paste the script fragment from the original line I had (akspeaker.OpenInventory()) but I get an error, it seems to compile okay but warns me about not being able to make a backup. Nevermind, just had to recompile scripts! What a weird one! Chalk that one up to experience! Edited April 17, 2016 by Darkrogue21 Link to comment Share on other sites More sharing options...
icecreamassassin Posted April 18, 2016 Share Posted April 18, 2016 Fixed the mounted werewolf head mesh for you. It had a bunch of BSshader property issues, the BSX flag was still set for a skinned object and the some of the naming conventions of the parts were named for the root node by mistake. Should all work fine now: https://drive.google.com/file/d/0B5LDAPcuDkUfV2NjVkhrWGR3U2c/view?usp=sharing Link to comment Share on other sites More sharing options...
Darkrogue21 Posted April 18, 2016 Author Share Posted April 18, 2016 (edited) Dude, you are AMAZING! Thank you so much! Things like that go above my knowledge for Nifskope, I only know basic texture replacement. If you had any knowledge in Blender, I'd ask you to look at Tamira/Stroti's Outdoor Toilet resource, I wanted to cut the inside seat for use as an indoor toilet instead, but the thing is combined into 2 pieces in the Nif so I can't simply delete the pieces I don't need. Either way, this is fantastic! Now I have a nice piece for the house AND I get to include a favourite dialogue discussion of mine relating to it EDITJust checked it out and set all the textures, it works perfectly! Edited April 18, 2016 by Darkrogue21 Link to comment Share on other sites More sharing options...
icecreamassassin Posted April 18, 2016 Share Posted April 18, 2016 sure, here you go. I stripped out the base and seat and rebuilt the sides and back so it can be free standing anywhere, re-UV'd it, added collision and preserved the furniture marker so it's useable :smile: It's the least I can do for your helping me with voice acting. https://drive.google.com/file/d/0B5LDAPcuDkUfbFJfUnlheXpiaTA/view?usp=sharing Link to comment Share on other sites More sharing options...
icecreamassassin Posted April 18, 2016 Share Posted April 18, 2016 Also if you need any modding advice or have any questions I have a really well rounded skill set so feel free to PM me. I don't check forum threads I'm on all that often cuz I'm always neck deep in Legacy but I'm always watching PM's Link to comment Share on other sites More sharing options...
Darkrogue21 Posted April 18, 2016 Author Share Posted April 18, 2016 Amazing! Thank you! Everything is going right for me today, unusually xD Link to comment Share on other sites More sharing options...
Darkrogue21 Posted April 22, 2016 Author Share Posted April 22, 2016 (edited) Just a question to see if i'm doing custom resources correctly: In Nifskope, I point the textures to the Skyrim directory, that's fine. But all my games are stores on an E: drive. If I point the textures to those files on my system, isn't that going to mess it up for other people when they come to install the mod themselves if they have their Skyrim game installed somewhere else? I have all the custom content in the following file path: Skyrim/Data/Meshes/DR/DRHouse/ and Skyrim/Data/Textures/DR/DRHouse/ I'm getting paranoid that things are going to break, anyone want to allay my fears? Edited April 22, 2016 by Darkrogue21 Link to comment Share on other sites More sharing options...
mlee3141 Posted April 22, 2016 Share Posted April 22, 2016 I think you should be fine, as long as the file paths don't explictly include the E: drive, and stem from the Skyrim folder. Link to comment Share on other sites More sharing options...
Jokerine Posted April 22, 2016 Share Posted April 22, 2016 Textures in Nifskope should start with Textures. Otherwise they may display broken for users, yeah. Should be like so: Textures/DR/DRHouse/wood.ddsTextures/DR/DRHouse/wood_n.dds Hope that helps :) Link to comment Share on other sites More sharing options...
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