NighTragEl4d Posted June 1, 2011 Share Posted June 1, 2011 Hi all i posted this request before but no one answer...-.-.Anyway im short with time and i wanna finish my mod as soon as possible.Anway i need:Good Bullet Time script-that is obviousAnd the tricky part comes now:I want that this Bullet Time activates whenever a player is in combat (5 % chance) or when player drops to 10 % of a health.The effect of this ability/enchantment now activates Bullet Time for 10 seconds and also adds +100 strength and +100 speed,after those 10 seconds bullet time wears off, str and speed go back to original state, and during next 5 seconds player gets exauhstion losing its fatigue by 35 pts for next 5 seconds.After those 5 seconds fatigue returns to normal (also here can be helpful some fatigue restoring spells/potions...) Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted June 1, 2011 Share Posted June 1, 2011 Well, you can probably take a look at Deadly Reflex's script and get ideas from there. It's the only somewhat reliable "bullet time" mod I know. Link to comment Share on other sites More sharing options...
NighTragEl4d Posted June 1, 2011 Author Share Posted June 1, 2011 Well i have Lithians Nature of the beast and Bullet Time script already but i need someone to help me with other effects ive mentioned. Link to comment Share on other sites More sharing options...
goranga Posted June 1, 2011 Share Posted June 1, 2011 (edited) I will post some of the functions that you can use and links where you can find more info: getrandompercent - http://cs.elderscrolls.com/constwiki/index.php/GetRandomPercentIsInCombat - http://cs.elderscrolls.com/constwiki/index.php/IsInCombat SetAV - http://cs.elderscrolls.com/constwiki/index.php/SetActorValueGetAV - set and get actor's valuemodAV - http://cs.elderscrolls.com/constwiki/index.php/ModActorValue make timer - http://cs.elderscrolls.com/constwiki/index.php/Scripting_Tutorial:_Creating_a_Simple_Timer Every condition that you mentioned can be made out of these functions. If you need something else, be more precise... Edited June 1, 2011 by goranga Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted June 1, 2011 Share Posted June 1, 2011 Adding +100 to stats may not be such a good idea. Some leveling mods misinterpret such large additions to stats, and cause you to level up (lol). Also, there's a stat limit, after which you gain no benefit any more, so those are pointless. In vanilla, for example, you can't actually go beyond 100 in any stat (it does nothing, if I'm not mistaken, so you're not actually faster and you won't actually do any more damage). Even with an uncapper, I don't remember actually seeing any real benefit when my stats went over the 100 mark. But if you still want to do it, the script for it would be really simple. You just set up a check that runs on how much HP % is left for the player, which will in-turn add your stats. The best way to do that is to create a Fortify Strength 100 and Fortify Speed 100 effect that the script will give the player, and remove after 10 seconds. After that, the script will attach one that damages fatigue for 5 seconds (using the same technique really). Link to comment Share on other sites More sharing options...
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