Jump to content

Can Ppl Give Beth Feedback When They Find Really Bad Errors in Their Models?


Recommended Posts

Making UV's all nice and shiny makes me want to stab my eyes out (seriously, don't look at the UV for my Repaired Red Sanctuary mod, you won't like what you see). I'm sure people who actually know what they are doing can do in 5 minutes what takes me 30, but I find it hard to imagine anyone wanting to spend more time on UV maps than they have to.

 

But Bethesda definitely cuts some corners (I was actually surprised by how few bugs, comparatively speaking, Fallout 4 had compared to previous games). It's always amusing when browsing the Fallout4.esm file to find records with editorIDs like "DeleteMe" and "Obsolete". Then there are the 30 or so unused ma and ap keywords (that's 30 each), just sitting there and taking up space.

Link to comment
Share on other sites

If you were a professional programmer being paid a reasonable salary :rolleyes: to create a game. Then Management brought in a bunch of unpaid modders to 'fix' your work - how would you feel? Would you welcome the unpaid competition with open arms or would you be up in arms to keep them out?

 

Most modders don't want to fix the game developers work, they want to take what they were given and make mods - additions to the game instead of fixes.

Link to comment
Share on other sites

I still think they should implement into a new game some features that modders put into past games, and toss said modder some money for the privilege. I'm specifically thinking of the script extender team here. It couldn't be that hard to add the papyrus features from SKSE into the papyrus system of FO4....could it?

Link to comment
Share on other sites

...but I find it hard to imagine anyone wanting to spend more time on UV maps than they have to.

 

Indeed. Making the model is just half the battle, and if you don't plan ahead with complex shapes, it's a bruising. Especially if you have to make something work precisely with tiling textures.

 

I'll also echo that playing Fallout 4 when it first came out was the most stable experience I've ever had playing a Bethesda game, which is saying a lot.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...