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Wanted: Co-op LAN mod for Skyrim.


plumata

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Well I can agree with you on one thing,

 

$100 is really just peanuts. This will only work if more people than just me are willing to put some cash on the line. In any case if anyone does happen to come out with this mod they're going to get at least a small cheque from me. If enough people thought this was a good idea that it got up to $10,000 by release do you think that would be enough then?

 

As far as it being impossible, that's demonstrably false, Bethesda themselves have said that there is no technical reason they couldn't make this game multiplayer. Of course, the catch is that they know everything there is to know about the game engine. I have to assume it would be very difficult without that knowledge.

 

Oblivion had NPC companions, so did Tribunal, I've never used them but they must more than just pets, except maybe that stupid bosmer. I believe they used the same script as an escort quest.

 

I would gladly buy a co-op game instead if there had been any good ones since, like... Baldur's Gate II.

 

As far as legal action goes it's really a non issue, for a proof of concept mod copyright law does not apply, personal research is a clear cut fair use issue.

 

You would have to publicly release it for there to be any infringement. And why wouldn't you just ask the original modder for permission in the first place?

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While Skyrim would be impossible you can make a story Co-Op based and make it work perfectly all you need is good writers and ambitious programmers. If people think its impossible then it will never happen, people need to learn to find a way and make it awesome! Now for the Skryim Mod....dude I agree with the programmer here the networking involved (which you have to make you own net code) It worth nearly a year salary to make and not to mention the pain in the butt to make the client even work. One day a person will prove you all wrong and make an Awesome Elder Scrolls style game with co-op and it will dynamic.
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That's the point: ES seems to resist your every attempt to link it up with other ES clients-it's like doing code... while fighting Mike Tyson and Kostya Tzu in their prime while riding a rocket propelled velociraptor on a skateboard down Pike's Peak in a rain of burning lard and dodging bullets! That's how insanely hard it is! anguish!

 

May aswell just sit back and enjoy the SP, because the other factor is time: if I started now I'd need more than seven years to have workable code-if I had a team behind me, maybe four years. As for "and no gamebreaking bugs" contract claus, that just ain't gonna happen, one of the ES Online mods is still here on the NExus, give it a go and you'll see just how unreliable these mods are. Gamebreaking bugs? the whole darn concept is a gamebreaking bug!

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I see your point about the network code. However, correct me if I'm wrong here, it seems to me that the type of co-op mod ub3rman123 pointed out doesn't require any network code to function.

 

Of course it requires both players to be in the same physical location, but generally speaking so does a LAN.

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  • 3 weeks later...

well maybe it is possible using an NPC, by having 2 xbox controllers that are binded to specific set keys optimized for the co-op mod. However camera sharing is a horrible thing :(

 

Bethesda needs to do much more to truly benefit the users.

 

Simulation in GECK/CS for basic AI testing. An Easier user-friendly Dialogue Creator for specific characters (Oblivion made it much easier to make a vendor) and quest editor. Script compiling that actually gives error messages (yes there are mods or whatever to fix, but this should be standard), and a LIP sync built-in (which exists in the earlier construction set). I'm really hoping to see a more simplistic modding tool that will allow mods to be made faster and easier (as their tool is already great, extremely user friendly implements would be welcomed anytime).

Edited by Skibblets
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:thumbsup: Much as I like to see a "anything's possible" attitude plumata, I think you have to listen to Vindekarr, the guy who has spent time actually trying to work this problem.

 

Money isn't an object, if something's not possible, it's not possible. If the richest guy in the world wanted an immortality pill he could throw all his money at it but it wouldn't happen :confused: Technically with enough money you could fund your own game design team to come up with an entirely new game engine but unless you have a few million floating around...

 

I'm not saying it wouldn't be awesome, because it would. But it just doesn't look like it's possible, sorry.

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Thats like giving 100,000$ to NASA to try and send a man to Pluto. Some of them might be working on it w/o the reward you give, and for others its hell of not enough to do. And most realize its impossible!
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This sort of thing is more suited to MMO's in my opinion, and I can't see anyone parting with cash if the success of such a project is small. I would imagine Bethesda would have to be willing to let modders use the source code, which basically wont happen.
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Give up, it's a single player game, always has been, always will be, PLUS, your asking to to be released before christmas, your a greedy boy you are.

If this was even possible (it is but very unlikely) it would be released LONG after Christmas bro, like I said, give it up.

Edited by Tempahs
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