SirSquidly Posted March 13, 2016 Share Posted March 13, 2016 In my Fallout New Vegas, I seem to have fists in my inventory. No idea which mod caused this, due to the fact it acts so strange. If I unequipt them from in my inventory, the game seems to crash, so I don't know what to do about this. Also, it seems that the fists themself have the Unarmed pip-boy icon, no value or weight, and do 2 damage. Not sure if this means anything or not. Link to comment Share on other sites More sharing options...
madmongo Posted March 13, 2016 Share Posted March 13, 2016 Bring up the debug console and type player.showinventory. You'll see an 8 digit hex code next to the fists. The first two numbers of that hex code indicate which mod it came from. You can look at your mod list in FOMM NV. For example, if the fists have an ID of 25003486 (a completely made-up number) the 25 part of that is the mod number. Then look at your mod list in FOMM and see which one corresponds to that number. The numbers in FOMM may be a bit off if a mod loads an esm that isn't checked or for similar reasons, but that should at least get you close to the right mod number. A mod ID of 00 means that it is part of the original game. Link to comment Share on other sites More sharing options...
SirSquidly Posted March 14, 2016 Author Share Posted March 14, 2016 I did this, and found the mod id was 2D. So, I go in and disable the mod that was 2D. The fists are still there, and how are 2C. No idea what this means. Link to comment Share on other sites More sharing options...
madmongo Posted March 14, 2016 Share Posted March 14, 2016 Like I said, the mod list in FOMM might be a bit off. For example, if something that is on the list is loading an esm that isn't checked, that will throw the mod list off by one. It's probably a mod that is close to 2C in the list, maybe 2D or 2E. Link to comment Share on other sites More sharing options...
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