kludermor Posted June 4, 2011 Author Share Posted June 4, 2011 Well I appreciate your help. I have done some testing, and it turns out it is indeed loading all the shaders. I tried removing all shaders except CrysisDoF. Now I have the CrysisDoF effect and 3 sec load time. So the big question is: How do I get it to stop loading all the shaders and only the active ones?Found something about the plugin always loads all shaders. For a start, I will only place the shaders I use in the shaders folder. Link to comment Share on other sites More sharing options...
kludermor Posted June 4, 2011 Author Share Posted June 4, 2011 Are you using liquid water? I had trouble with that one. Not to my knowledge. Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted June 5, 2011 Share Posted June 5, 2011 Check your OBGE.ini and look for these lines:bUseShaderList=1sShaderListFile=data\shaders\shaderlist.txt If bUseShaderList is set to 0, it might load just about anything you have in the shaders folder. Also check that your shaderlist.txt is in the folder specified. However, I think it intentionally does that for the first time you use OBGE in a game. Does the problem persist after loading the game slowly the first time, and even after moving around through various loading doors? D: Link to comment Share on other sites More sharing options...
kludermor Posted June 5, 2011 Author Share Posted June 5, 2011 I tried changing the ini bUseShaderList=1 to both settings.Didn't make a difference. But after I deleted/moved all the unused shaders from the shaders folder, I have 3 sec load again. Only the shaders in this folder shows up in the ingame plugin.I will just copy the shaders I want to test back to the folder when I need it.I don't need the shaderlist.txt. For now I just leave it empty. That works ok for me. The game is playable again. :-) Thanks for your help UNKNOWNYMOUS Link to comment Share on other sites More sharing options...
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