UnknownGlaze Posted June 4, 2011 Share Posted June 4, 2011 help Link to comment Share on other sites More sharing options...
fg109 Posted June 4, 2011 Share Posted June 4, 2011 That's not very specific... Why can't you just use a damage health effect for your spell? Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted June 4, 2011 Share Posted June 4, 2011 Yeah. Or just use the generic "modav health <value>" if you really want to use a script for whatever reason? Link to comment Share on other sites More sharing options...
Kuraikiba Posted June 4, 2011 Share Posted June 4, 2011 The traps in oblivion use a "setdamage" type script. Read the scripts for the traps, and you should get a decent script up. If you want an exact script, I can PM you one later. Link to comment Share on other sites More sharing options...
David Brasher Posted June 4, 2011 Share Posted June 4, 2011 You might need to tell the forum what you are trying to do. Your information request is really not very explicit. I don't know what you are asking, by my first guess is that you could apply the vanilla Oblivion "Damage Health" effect to your new spell. Link to comment Share on other sites More sharing options...
Kuraikiba Posted June 4, 2011 Share Posted June 4, 2011 What I believe he wants is to make a new type of damage (like how there is shock, fire, frost). Link to comment Share on other sites More sharing options...
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