eshonbel Posted March 14, 2016 Share Posted March 14, 2016 Hello everyone!Today, I'd like to tell you about Citizens of Skyrim, a mod I'm currently working on.(Now, I know this sounds similar to another mod. My favourite aspect of it is the dynamic schedules of NPCs, and how it is a breath of fresh air to the settlements of Skyrim. However, it only overhauls Whiterun and it has many compatibility issues with other mods. For example, it navmeshes areas and adds markers to different places, meaning that any other mod putting their own things in the area is incompatible. My mod only edits the AI packages of NPCs, and focuses on being lightweight.)CSLS aims to overhaul the schedules of all NPCs living in populated areas, making Skyrim feel more realistic and interesting. One gripe I had with the game was that the various people living in cities and towns didn't really do much. For example, The Riverwood Trader is a pretty cool shop, and even though it is a central part of the community, it's always empty. I wanted to change that, and give NPCs more interesting things to do. I read about each NPC I edit, and I change their AI reflecting on their speech in the game too. They will now go shopping, visit places or do things which their dialogue implies but is missed out in the game. For example, Addvar, the fish merchant in Solitude, will now go to the Solitude Docks in the mornings. Bryling will occasionally visit her Stonehills mine with Irnskar, Mjoll will adventure in the wilderness, etc. So far I've finished Solitude, Dragon Bridge and Riften. I'll release it once I've finished all the major cities (ETA 1,2,3 weeks) and then work down to the smaller settlements. I also will speak with MJB to make patches for Expanded Towns and Cities, which is an amazing mod (http://www.nexusmods.com/skyrim/mods/13608/?), so I can edit NPCs to visit her new areas. I'm also open to suggestions; what do you want me to make NPCs do? Thanks for reading :) ~Eshonbel Link to comment Share on other sites More sharing options...
csbx Posted March 15, 2016 Share Posted March 15, 2016 Are you making characters who wander into the wilderness essential so they aren't mauled by bears ? There are definitely some we should see out in the world (mjoll is a good example, but also the Drunken Huntsman's brother), more people making pilgrimages e.g. to shrines. One thing that has seemed lacking to me is how static the jarls seem. They're either sleeping or stuck in their throne. I guess they don't have much dialog to play with so I'm not sure how much interaction with the world they would offer if you move them around a little. Link to comment Share on other sites More sharing options...
eshonbel Posted March 15, 2016 Author Share Posted March 15, 2016 1. Yes, NPCs that I go into the wilderness are made Protected.2. I want to do that, but I'm not sure about compatibility with other quests. I can do minor ones though, like Balgruuf occasionally visiting the Drunken Huntsman at night. Link to comment Share on other sites More sharing options...
Boombro Posted March 15, 2016 Share Posted March 15, 2016 That is a good idea.Any plans for traders? I mean it seems odd they only open from 8 AM till 8 PM. Link to comment Share on other sites More sharing options...
calfurius Posted March 31, 2016 Share Posted March 31, 2016 All shops being closed at 8pm and open at 8am seems to be done to more convenient for the player to know when they're able to shop or not. Giving each store different hours to be open would just make it confusing and difficult for the player. Link to comment Share on other sites More sharing options...
georgeblack Posted March 31, 2016 Share Posted March 31, 2016 For the jarls, you can make them patrol and inspect the city sometime. They can lead their housecarls and a group of soldiers and walk around the public area of the city. This will make them seem closer to their people instead of just wasting time sitting on the thrones. Some jarls may even lead hunts in the wildness(like the young jarl in Falkreath). Hope my advice can help. Looking forward to your mod! Link to comment Share on other sites More sharing options...
eshonbel Posted March 31, 2016 Author Share Posted March 31, 2016 For the jarls, you can make them patrol and inspect the city sometime. They can lead their housecarls and a group of soldiers and walk around the public area of the city. This will make them seem closer to their people instead of just wasting time sitting on the thrones. Some jarls may even lead hunts in the wildness(like the young jarl in Falkreath). Hope my advice can help. Looking forward to your mod!Yep, I think I will definitely implement this. In Solitude already I've implemented some things with Elisif where she occasionally visits the Temple of The Divines. If you have any further suggestions though, please make a thread on https://reddit.com/r/csls Link to comment Share on other sites More sharing options...
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