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Any planned mods?


charwo

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I'm wondering if there's any grapevine about mods that people are planning to do once the GECK comes out.

 

There's some s#*! I want, mostly a questline change where you can convince the Railroad to go underground in the Institute ending.

 

But is there anyone planning on doing an updated Fallout Classic Weapons? Or given New Vegas, a Fallout Classic Armors?

 

Maybe a mod that let's you have dynamic self building settlements? Or something where you actually do Wasteland Elder things other than clear out a Ghoul infestation every 20 minutes?

 

Is someone planning a Fallout 4 version of FWE/Project Nevada?

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There's some s*** I want, mostly a questline change where you can convince the Railroad to go underground in the Institute ending.

Underground? You mean stop them from dying?

 

 

But is there anyone planning on doing an updated Fallout Classic Weapons? Or given New Vegas, a Fallout Classic Armors?

Some are already making some old weapons again, like the NCR armor, that gun etc. I'm sure more will come.

 

 

 

Maybe a mod that let's you have dynamic self building settlements?

What do you mean, and how does that work?

Do you mean that setup a base, and it builds over time?

 

 

Or something where you actually do Wasteland Elder things other than clear out a Ghoul infestation every 20 minutes?

You mean General?

 

 

Is someone planning a Fallout 4 version of FWE/Project Nevada?

I saw a mod months ago, like last year, hardcore something. That does most what those mods did.

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Yeah, I mean a way to keep the Railroad from dying. They go quiet until Father kicks it and possibly uses the SS to quickly neuter the SRB. Of course there needs to be more things that that: have you tried to use the Railroad to blow up the Prydwen in the Institute ending? Totally possible, sneaky as s#*!, I thought myself pretty clever, and all it does is skip the last mission for the Institute, no one comments on it. I am much disappoint.

 

And with self building settlements.....I don't want to spend a second on Minecraft s#*!. It's triffling as far as I'm concerned. I personally I want to be able for bases to build themselves.....clear out the Corvega factory or the Steel Factory one of the Vaults, people come, people clear up the bodies, they build defenses, and the local leaders just say "Yo, we need you guard this caravan/go on this supply run/help us with out defenses." THEY do the damn work. It'd be nice to have a thing where every time you help a community out in a Minuteman mission, you come back in a day and they're actually a tiny bit stronger.

 

And as to actual Wasteland Elder s#*!, I mean....have you ever played Banner Saga? You're a caravan leader and you need to resolve disputes, decide who and how you're going to train, how to procure food when food runs low. It'd be fun to do things like speech checked marriage counseling, burying the dead, convincing the locals not to kill the guy they think is a synth. Being an actual leader of men.

 

As to hardcore mode, we'll see. Cause I REALLY hate how bullet spongey most enemies become. Shooting a guy four times in the head to kill him gets repetitive. And I want a thing were non VATS hits fills the critical meter, and not be punished in AP costs for putting a scope on a gun.....and something where the legendaries aren't pure and utter cheese. I don't believe in fair play in a firefight, but if you can't actually justify that plasma effect on your rifle, you shouldn't have that plasma effect. This ain't Borderlands.

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And with self building settlements.....I don't want to spend a second on Minecraft s***.

Minecraft is vastly different however.

 

 

I personally I want to be able for bases to build themselves.....clear out the Corvega factory or the Steel Factory one of the Vaults, people come, people clear up the bodies, they build defenses,

So, house mods?

 

 

and as to actual Wasteland Elder s***, I mean....have you ever played Banner Saga?

Nope.

 

 

And as to actual Wasteland Elder s***, I mean....have you ever played Banner Saga? You're a caravan leader and you need to resolve disputes, decide who and how you're going to train, how to procure food when food runs low. It'd be fun to do things like speech checked marriage counseling, burying the dead, convincing the locals not to kill the guy they think is a synth. Being an actual leader of men.

That is a great idea, but complex when taking beth random system in mind.

 

 

As to hardcore mode, we'll see. Cause I REALLY hate how bullet spongey most enemies become. Shooting a guy four times in the head to kill him gets repetitive.

Why? This is an RPG, humans can take missiles, fireballs, powerful impacts and keep kicking. RPGs are never meant to be realistic in terms of combat.

 

One of the best RPG titles has a train attacks you and you still live, and you can preterm a German suplex, against the train. See?

 

What you looking for is a shooter not an RPG game.

 

 

.and something where the legendaries aren't pure and utter cheese. I don't believe in fair play in a firefight, but if you can't actually justify that plasma effect on your rifle, you shouldn't have that plasma effect. This ain't Borderlands.

Effects on gear that drops randomly is not a borderland thing though, it something different RPGs have. Ones like grim dawn and POE. And it freaking old.

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As to hardcore mode, we'll see. Cause I REALLY hate how bullet spongey most enemies become. Shooting a guy four times in the head to kill him gets repetitive.

Why? This is an RPG, humans can take missiles, fireballs, powerful impacts and keep kicking. RPGs are never meant to be realistic in terms of combat.

 

One of the best RPG titles has a train attacks you and you still live, and you can preterm a German suplex, against the train. See?

 

What you looking for is a shooter not an RPG game.

 

 

Did you play FWE/Project Nevada? They made combat STUPID lethal. You had to shoot Overlords multiple times in the head, but that was about it. You stumble into a group of raiders, you get wacked in seconds, Head shot em with a 32? They go down and don't get up. Real quick and dirty either way.

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Did you play FWE/Project Nevada? They made combat STUPID lethal. ou had to shoot Overlords multiple times in the head, but that was about it. You stumble into a group of raiders, you get wacked in seconds, Head shot em with a 32? They go down and don't get up. Real quick and dirty either way.

So?

 

If it doesn't change the AI, add more combat variety or/and add more tactics, real like damage is just a way to end the game faster and make it easy for you. I don't like that my gun that picked at the start of the game can kill a level 30 raider with some sick armor with 1-5 headshot that just wrong and breaks the gameplay to me at least.

 

I tired something like for fallout 4, everything was dying so fast, it was very boring. It felt nothing other than a cheat, maybe I'm just used to RPGs to much. I hardly play anything else these days.

Edited by Boombro
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That's where you and I are different. I don't give a damn about the gameplay, I never will. I play for the story, I play for the characters, I play for the beauty, which admittedly takes some modding for Fallout. I want realism, if the AI can't be corrected properly then so be it, and in this case I'm not expecting any sophistication for strung out raiders or semiprofessional thugs like the Gunners. If someone comes along and fixes the AI, makes the cover system more responsive (namely everyone get UNDER half cover) great. If they can't, that's no reason why I got dump half a clip of 5.56 ammo into some guys chest to make him keel over (Power Armor excluded). People get knocked out of a fight quick, it'd be better if you could strip motherf*#@ers while they're bleeding out, but that's what head cannon is for.

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