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Problem with mesh being darker ingame


KaptenN

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Story:

I'm new to Blender. I have been sitting by my computer merging two meshes for more than 24 hours, almost straight. I learned through trial and error as I worked and I finally have a finished mesh. Then I got problems with getting it into the game. At first id didn't show up. Then I found information on that I needed to parent it to the armature (it took me a while to find out how to do that too). Then when it finally did show up it didn't have the right texture. On a hunch from something I read on this forum I changed the name of the material to anything but "skin" in NifSkope. Finally I have the right texture showing, but one problem remains and I give up. I need help...

 

Problem:

The mesh I've been working on is an upperbody mesh. It looks alright in both Blender and NifSkope, but in-game it's darker than the rest of the bodyparts. I've tried playing around with materials and shadowing, but nothing I've tried have made a diffrence.

Here's a picture of how it looks in-game (NSFW): http://img32.imageshack.us/img32/9830/obivionpreg.jpg

 

SOLVED!: http://www.thenexusforums.com/index.php?/topic/390813-problem-with-mesh-being-darker-ingame/page__view__findpost__p__3663636

A thousand thanks to Ghogiel!

Edited by KaptenN
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but you said you changed the material to something else other than skin? Oblivion flags certain shaders by material name. "skin" flags one such shader, the skin shader, the hand head etc have this shader but your mesh does not, hence the mismatch.. you have disabled it. Rename your material skin.

 

the texture path in nifskope is overridden on body parts, you just leave them to point to the vanilla imperial textures, look at a vanilla nif and copy paste that texture path into your body... at this point it is not a 3d modelling problem but is something for Ob race/clothing modders to chime in on..

Edited by Ghogiel
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You will never get the skin to match up without using the same shader between all those meshes. You have just confirmed yourself you have a shader mismatch. :whistling:

 

I believe you are trying to do something that is outside of what the race system in OB allows. Or rather have just gone about setting up your mesh incorrectly..You can only use 1 body mesh per sex. No 2 body replacers are compatible.

If you provide all the information on what you are doing... is it a race,is it clothing? what body replacers are you using, is your mesh based on that body as well,

 

Your texture problem could be a couple other things, though you still need to use skin shader. one would be that you have a different spec map, the other is that maybe you added vertex color. both are easy fixes. spec maps are store in the normal maps alpha channel, the vertex colors can be disabled in nifskope. other than that, I doubt the material settings can do that... :shrug:

Edited by Ghogiel
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I didn't confirm that the shader is the problem. I said "shade" because it's darker. That's all.

 

The problem is not that I want multiple replacers. I making it into a body replacer, but I'm planing on using it in clothing just like clothing which shows skin have body meches in them.

The mesh I made is a merge between Exnems eyecandy and some pregnancy mesh I don't know where it's from.

 

How do I use a skin shader. I have played around with the shading tools in blender, but it does nothing.

What's a spec map and how do I use it? The current texture and normal map are Exnem's. I haven't changed them.

The vortex colour is white.

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if your texture is a stock exnem, you also have exnem as your body replacer, and your mesh is simply a modified exnem mesh(more or less), then all you need to do to make this an item of clothing, is make sure you are using the correct texture path, check the body, in this case exnem, and iirc it'll be the foot.dds. And also have "skin" as the material name. Your texture fubar I think might be because you are not using the correct texture path.

 

ignore the spec map if you are using exnem textures, as they will already be sorted for you,

Edited by Ghogiel
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I replaced the exnem bodyreplacer with this pregnant mesh. So there aren't double replacers. It should work as the regular body.

 

So the texture path is not supposed to be "textures\characters\imperial\female\footfemale.dds"? Even body meshes which are part of clothing have that texture path.

 

I'll try to make it into a piece of clothing then and see if that works better.

 

 

EDIT: No diffrence when I use the mesh as a piece of clothing.

Edited by KaptenN
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So the texture path is not supposed to be "textures\characters\imperial\female\footfemale.dds"?

 

that sounds right. that is what it should be.

 

if you have it set up right, then I can only guess it is a mesh issue. And there is no sense beating about the bush in that case, just post this troublesome nif.

Edited by Ghogiel
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