captainoddball Posted March 16, 2016 Share Posted March 16, 2016 I don't know the first thing about making mods. Would anyone out there that can be interested in making a mod for a placeable non-damaged boat near the Castle for the Minutemen? Link to comment Share on other sites More sharing options...
Boombro Posted March 16, 2016 Share Posted March 16, 2016 We can't place stuff right now. Link to comment Share on other sites More sharing options...
seekingthesun Posted March 19, 2016 Share Posted March 19, 2016 We can't place stuff right now.We sure can! Hold on OP I'll get on it. I'll look up some stuff and get back to you Link to comment Share on other sites More sharing options...
seekingthesun Posted March 19, 2016 Share Posted March 19, 2016 I don't know the first thing about making mods. Would anyone out there that can be interested in making a mod for a placeable non-damaged boat near the Castle for the Minutemen?Okay go to the caste and in the water. Open the console and type player.placeatme 001116fb that will spawn a large, flat barge for you to build on. You can move up and down with modpos z [postive or negative number] Negative is down postive is upYou can also move it around with modpos for x and y player.placeatme 0011b63b spawns a fishing boat. Link to comment Share on other sites More sharing options...
Sirropoo Posted March 19, 2016 Share Posted March 19, 2016 Yes, but will she still love you in the morning ...have not messed with object placement yet with out the CK but I am hearing thatany objects placed OUTSIDE a build zone will soon go "poof" ...gone Link to comment Share on other sites More sharing options...
seekingthesun Posted March 19, 2016 Share Posted March 19, 2016 nah, I've already played around with it. If you want to do it in fo4 edit you have to add it to a cell in the worldspace as a specific instance so it is a reference not a base ID and tag it as "persistent" which means it won't be reset by cell resets. Link to comment Share on other sites More sharing options...
jeffglobal Posted March 20, 2016 Share Posted March 20, 2016 Where did you learn about that seekingthesun? Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 20, 2016 Share Posted March 20, 2016 Not sure where SeekingTheSun got that from, but the solution they're suggesting is the same one I was investigating when I was trying to make a mod to let you dynamically place down objects in the commonwealth in game. I gave up for my mod because I couldn't find a way to dynamically add the persistent flag mid-game, but I believe you could do it through FO4Edit the way they're suggesting if you're just creating an object in advance. I haven't specifically tested it yet, but it looks to me like it should work and SeekingTheSun seems to have gotten results with it apparently. Link to comment Share on other sites More sharing options...
seekingthesun Posted March 22, 2016 Share Posted March 22, 2016 It's not that hard. You find an object near where you want an item to go. It has to be a permanent item like a rock, or a decal. Click on it, you'll get an reference ID. Open Fo4edit, find that reference and add its worldspace cell as an override to a new .esp. Look that up in Fo4edit and Ctrl+click on the baseID. Now write that down. Now format that new entry like the object that was near where you want the object. Just copy stuff across. Then paste in the base ID where the base ID is in the other object. Save the file as a mod, and add it to NMM.Now if you want to fine-tune the location of where you want it, go in game and drop something like a piece of junk where you want your boat. then open console, click on it and type "Getpos X" and repeat that for coordinates z and y. Write those down, then fill those into the position data at the bottom of your object. If you want that thing you added to stay, under the "flags" section right click and in the menu there's an option for "persistent" flag it with that, save, close, and load it. Link to comment Share on other sites More sharing options...
Eysenbeiss Posted March 22, 2016 Share Posted March 22, 2016 This is creating duplicates and causing problems Link to comment Share on other sites More sharing options...
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