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2nd playthrough and got bored halfway through


AeonsLegend

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I get bored pretty easily. I've had several characters past level 80 but haven't found everything with any one character yet.

 

When I get bored I start thinking about ways to build a character around certain perks. My favorite is the stealth/ninja/bare hand or knuckle weapons only character. This at least makes it challenging to close the gap on enemies until you get the right perks and can sneak through an area unnoticed, and it'll take a while before you're doing serious damage. One big bonus of this kind of build is all the weapons and ammo you'll find that you can just sell or give to your settlers, since you won't be needing any.

 

I did a Harley Quinn character once. That was a lot of fun. She only used baseball bats and sledge hammers and knuckles, did a lot of psycho, and killed pretty much anyone who wasn't necessary to complete the game.

 

If you're into RP'ing (which is likely given the type of games we're into here) then that's the easiest way to rejuvenate this game. The story isn't the best, but even FO3/NV and even Oblivion/Skyrim got super boring to me after a couple plays. I got so sick of talking to the Greybeards, and even more sick of closing Oblivion gates. If it wasn't for RP'ing and trying to create very specific types of characters there's no way I could have invested so many hours into ANY of these games.

Edited by Evil D
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My two issues with Fallout 4 were the kept radiant quests and the writing, there's not a lot of characters that were memorable or enjoyable to interact with. Even the structuring of the main story was rather confusing after factions get involved, I just hope the DLC pulls off a better story. While Fallout New Vegas had rather mehish gameplay it still has the best writing, for me personally, out of the Fallout games, and probably better quests too.

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My two issues with Fallout 4 were the kept radiant quests and the writing, there's not a lot of characters that were memorable or enjoyable to interact with. Even the structuring of the main story was rather confusing after factions get involved, I just hope the DLC pulls off a better story. While Fallout New Vegas had rather mehish gameplay it still has the best writing, for me personally, out of the Fallout games, and probably better quests too.

 

I recently reached a point of encountering the Institute on their home turf and suddenly found that my frustration level with the gaffs in the story went from medium level to... satellite orbit high. So much was left... stupidly left out. So many unanswered gaps. The next day when I came back to play I found myself feeling........... very bleh about continuing. I'm not even at an endgame stretch yet, but I don't feel as if my Player/Hero has anything to add, because the game itself doesn't even give me the option to pursue the avenues that I feel would be logical to follow. I mean... why does the Player/Hero Never get the option to question the Institute on why it does...certain things it does? Why is there never any dialogue options to pursue the questions of....why so intent on making synths, especially making them as human as possible? Why replace people with synths? I wanted to ask questions of the the Institutes Leader about the massacres perpetrated on the Settlers of the Commonwealth --- but no options to do so ever seem to pop up.

 

In playing a Hero type character, I wanted to see the least amount of conflict between the Factions and hopefully bring a state of peace among the sentient population. I mean, aren't there enough threats to survival among the monsters that now inhabit the wasteland? Fallout 4 "seemed" to be a platform where the Hero could do some real good, but instead all I get to create are a dozen settlements that give my settlers a higher chance of survival...but the Hero never gets a chance to try to really make things better. I think that by the endgame I will be feeling that the signature tagline of the Fallout 4 game "War never changes" was a quote taken from the Hero in retrospect of His/Her experiences AFTER playing this game, because I think I will only wind up blowing up more of whats left of the Commonwealth, and someone told me that there is at least one ending where a big bomb is in play. Great, just wonderful (sarcasm), here I go, adding MORE freaking radiation to pollute and mutate the world more.

 

So far, in my playthrough I keep waiting for NPC's to suggest more alternatives. I was jazzed by Prestons suggestion to rebuild the Minutemen, and I thought the Travis storyline was simplistic but satisfying, I very much enjoyed the U.S.S. Constitution story arc, but the rest of the games smaller story arc's are...momentary flashes of enjoyment. I can't stop saying to myself..."How could they(Bethesda) not have felt this {insert frustrating story premise} was lacking?

 

So yes, I can understand the OP's feeling/worry of becoming bored with FO4 much faster than I did with other Bethesda games. The writing/story for the main plot...is filled with too many holes and not enough content.

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Those are some excellent points PoppaSmirk. (I also loved NV, and thought Obsidian did a great job of putting story substance into that game.) As I've mentioned before, the more I replay Skyrim, the lower my (already low) opinion of FO4 drops. But I'm cognizant, and find it very interesting, that a lot of people said that Skyrim itself paled, story-wise, to Oblivion and Morrowind. (Two games I've never played.) Perhaps it's just the shear volume of stuff to do in Skyrim that impresses me so much. I'm at level 60 now, and still have many stories to complete, and some to even begin. And I killed the Brotherhood so missed out on that questline entirely and have only done 1 "bounty" quest the entire game. Even if it does pale to MW and Oblivion, Skyrim is absolutely light years ahead of FO4 in writing and storylines. (And, out of all the quests I've done, I've been sent to the same location by more than 1 quest only once. Gawd, compare that to FO4's quests where you're doing the same thing, at the same place, over and over and over and over and....)

 

Anyways... my point being that the more I play, and compare it to my recent experience in FO4 (while looking at the FO4 DLCs), the more I think that FO4 may herald a turning point in Bethesda games. Or, if those people who decry Skyrim as a huge "dumbing down" of Oblivion and Morrowind are right, perhaps the final sign of such a turning point. I think Bethesda may no longer even care about storyiines or giving a player any real substance for role playing. The stories being the barest, borderline meaningless, (could also use the phrase "least cost") mechanics they can come up with to lead the player around the game world, with the focus shifted to building mechanics and grinding to keep the player occupied instead. I mean, I still have a bit of difficulty comprehending the absolutely stunning lack of storyline and quests/adventures in FO4. I got a kick out of building settlements but, for me, without any real meat of a storyline, that became really empty really quickly. RP'g as a hero of the wasteland bringing much needed food and shelter to others only went so far. Just before I bailed from FO4 altogether, I'd built a settlement I was really proud of at Murkwater and was 1 settler away from my target population. But, all of a sudden, I was hit with a huge "so what?!" Coupled with the incredible annoyance of the "streaming textures" thing (I really can't overstate how much that got on my nerves), I turned the game off and, the longer I'm away, the harder it is to imagine going back.

 

But, all in all, I guess even if my thoughts are true, that would be fine for a lot of people - there's certainly no end of posts here and the 'net generally by people who love this game as is. And by people who seem quite content to spend oodles of time on settlements. And hey, no value judgments, my taste isn't everyone's. So, if there's a market for it, I guess it would make economic sense for Bethesda to go that way. I imagine that's a ton cheaper than having to create complex and interlaced stories and implementing them into the game.

 

Anyways... blah, blah, blah. Some (hopefully not too incoherent) pre-coffee ramblings after having slept in way too late on a Saturday :tongue:

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