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Item slot change made it invisible.


oolongdao

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Okay so i have two mods Dwarven backpacks http://www.nexusmods.com/skyrim/mods/53950/? and dwemer exoskeleton http://www.nexusmods.com/skyrim/mods/19212/? the problem is that the exoskeleton takes the same place as the left leg objects in dwarven backpacks.

So i just change the slot and keep playing right? Wrong.

Now when i play the left leg object (which took up slot 60) is now invisible no matter what slot it's in. How do i fix this?

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Objects are actually tied to a slot number in the .nif file so it's not as easy as just changing the slot used in the Creation Kit. You will need to get your hands dirty in the ways of modding.

First off, you'll need Nifskope to view the file. Head on to the website and download it if you haven't already. Next you'll need to find the location of the nif mesh that object you want to change uses. So if you're using the exoskeleton as the object you want to change in what slot it uses, find its mesh. Usually this is in the meshes folder followed by wherever the mod author placed it.

There's a pretty good tutorial here by FavoredSoul that covers the details better than I could. Just set the slot used to the same slot you want to use it with in the Creaton Kit. Now when you equip it the object will use that slot and appear on your character. Hope this helps.

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You'll also have to use Nifscope to change the BSDismemberSkinInstance property of the item in question to slot 60.

 

Install Nifscope and load the mesh you want changed. In the window on the left hand side expand the Scene Root arrow and you will see one or more NITriShape entries. Expand the correct one (eg, leg armour) and then click on BSDismemberSkinInstance. Now in the bottom window you should see partitions and expand the arrows until you find BSDismemberBodyPartType. Click on the entry under the Value column and change the 'slot' of the armour to 60 or whatever.

 

Remember this 'slot' number has to be the same as the one in its esp. Check/change it in the CK under armouraddon and armour.

 

Happy modding

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Okay the exoskeleton is in a archive, and i don't know what to do with that or how to re pack it after i'm done so i've decided to go after the leg parts, unfortunately i cant find a BSDismemberskininstance nor do i see anything that lists a body slot. this is seeming weird. I really want to finish this so i can keep playing and possibly send a redone version to the mod author but this is nothing like described in the tutorial.

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You have to expand the nitrishape node to see its skininstance, shader and nitrishapedata as in this image for example

 

https://i.ytimg.com/vi/B_kPSEA1cfs/maxresdefault.jpg

 

Then for the BSA use any of the unpackers available, like:

 

http://www.nexusmods.com/skyrim/mods/1395/?

 

And for repacking use the "Archive.exe" that comes with the creation kit, you will find it in your main skyrim folder with the other exes.

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You only expanded the NiNodes in your screenshot. Expand each of the NiTriShape nodes and look for the BSDismemberSkinInstance. Highlight it, go to the Block Details window, expand Partitions, expand Partitions (yes, there are two of them, one nested in the other), then change the Body Part data accordingly. Do this for each NiTriShape that has a BSDismemberSkinInstance entry.

 

Here is a tutorial with screenshots that may be of help.

http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number

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I've done that... is it possible that there is no BSDismemberSkinInstance in this NIF?

Yes, totally possible. Downloaded the mod and looked at the same file in your screenshot. It appears to attach to the player via skeleton bones rather than taking a specific body slot. In fact the NiStringExtraData under the top level BSFadeNode indicates which skeleton bone the mesh attaches to.

 

That said, the only reason for the item to disappear is not because an armor is in the same body slot but because another item has been equipped which attaches at the same skeleton node. Its the same thing that happens with arrow quivers, you can only have one at a time.

 

Changing the bone that it attaches to is not a good idea as it will affect how the object moves with the body as well as where it is positioned on the body.

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