sansuni Posted March 19, 2016 Posted March 19, 2016 I always hated how radiant quest system worked in Fallout 4, they are both annoying and needlessly time consuming. Seeing how brilliant some modders are, I wanted to make this request: A radiant quest fix where radiant quests replaced with quest you do only once. (For example, as with the Minuteman case, once or twice per settlement. Or maybe if it takes your settlements defenses into account, like if your settlements defenses high enough, that settlement wont get attacked.) I believe it would make the game whole a lot better. 9 out of 10 times radiant quest suck something major. Thank you for reading.
Deleted3507349User Posted March 19, 2016 Posted March 19, 2016 Actually, the way the settlement system is now the higher your defenses are the less chance a settlement has of getting attacked (allegedly, anyway). My Configurable Gameplay Overhaul mod has options for changing the maximum quests you can have at any one time and changing the chance that you'll actually get a quest to begin with. Not completely what you're asking for, I know. I am in the process of sorting out ideas for making the quest assignments 'smarter', but it takes a while for me.
minngarm Posted March 20, 2016 Posted March 20, 2016 You need more def than the total food water and power produced to prevent attacks.
Deleted3507349User Posted March 20, 2016 Posted March 20, 2016 Food+water=defense is a good starting point. Double defense is better still (although you will still get the occasional settlement attack), to quote Moses Pendergrast "Always some dumb ************ trying to ice-skate uphill."
Neanka Posted March 21, 2016 Posted March 21, 2016 what about RunOnce flag? try to set it to all radiant quests in xEdit
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