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Your Kind of Side Quest


3WINTERS

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In the past we've seen the series parody or gain influence either from real life events or themes from other well known stories. So I ask you, what would you like to have as a quest? At any rate I'm sue they'd easily appear by mods.
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I was always partial to the Who dunit? quest in Oblivion, which I still regard as the best quest I've ever seen in a game. I wish they'd make a sequel that appears in Skyrim, much more thought out, much more possibilities, and more people to kill, like you're one out of 10 people instead of one out of 6. And lots of more ways to lure people, play with them, add to the mystery, what not.
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yeah i would love more multi-layered mysteries to solve, I won't pretend like I'm an anti-violence person but I really hope that gameplay's longevity doesn't hinge on just an insane amount of enemies to slow you down. I'm hoping all facets of the stories and their quests have some real depth. The witcher 2 (yeah i've whinged about the game more than once already) is short even at its best but so much of my total game time was spent just fending off random attackers. Fallout NV had a similar issue too
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Well it can't be any worse than DC Universe Online, another Sony failure which actualy DOES NOT HAVE side quests. Or quests. Just quotas of mobs to kill, usualy very large quotas, and of mobs that for some stupid reason take literaly more than 5 minutes to kill, even with a character more than twenty levels higher than them.

 

I like ones that really push the envelope, the ones that really call for you to do something interesting, the ones that, instead of saying "HUUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRRRRR! Go and kill 100 Derps and come back! :hurr:" actualy call for you to perform an interesting task, like faking someone's death in a freeform way, or persuading someone not to kill themselves/someone else or freeform "interrogate this mug" quests. I don't really have a favorite single quest, but I like freeform in general: situations that can be approached in all kinds of ways.

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I like the mystery quests, 'Who did it' was good. I also like quests were you have to solve a puzzle or answer riddles.

 

My least liked quests are the messenger quests, take this note to so and so and then return with the answer' quests. A few are alright but they get boring.

 

I like quests with suprise endings, something you don't anticipate. An enemy turns out to be a friend or vice versa. Rewards are not what you think, a treasure trove turns out to be buttons instead of gold coins. :)

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Nehrim's side quests were well done. They were perfectly in between the very long in-depth quests of the main quest and Bethesda's single stage sidequests. There's always some interesting twist to them, but not so much it feels forced.
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hmmm....Has anyone played Vampire the Masquerade Bloodlines??I have never seen better main/side/mini quests in any game ever....almost every quest has something interesting :some are funy like one time when you fool a fledgling vampire...you tell him that he can turn back into human if he makes transfusions with unicorn blood ;D or if he kills the head vampire which you tell him is the president of USA :happy: (he actualy goes to kill him) .Other quests are scary as hell like retrieving and item from an abandoned haunted hotel(the scariest scene i have ever played in any game) and even those "kill everything" quests have something nice for example theres a quest where you meet a guy in the graveyard that is paid to keep zombies from geting out and he ask you to take his place for a few minutes because he has to go and get himself a hooker :smile: and other quests are simply "WTF??OMG..." moments.I wished i would see more quests like this in rpg games.....
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