tomomi1922 Posted March 20, 2016 Share Posted March 20, 2016 It has been a while (about 3+ weeks) since I touched anything Fallout 4. So I am rusty and not keeping up with news. But I am at 233 on my loadorder.txt. I think the last mod is still able to load. And isn't the limit 225? Is there any way around this now? Because I just visited the mod archive and saw quite a few mods I wanted to download. Thanks in advance for someone to bring me up to date. (is GECK out yet?) Link to comment Share on other sites More sharing options...
seekingthesun Posted March 20, 2016 Share Posted March 20, 2016 The more plugins that you have, the most likely bugs and conflict are. Yes, there is a limit to how many plugins you can have but it's most irrelevant. You can yourself merge together some if you'd like. There's little reason why all clothing mods have to be separate plugins Link to comment Share on other sites More sharing options...
hamguy21 Posted March 21, 2016 Share Posted March 21, 2016 It has been a while (about 3+ weeks) since I touched anything Fallout 4. So I am rusty and not keeping up with news. But I am at 233 on my loadorder.txt. I think the last mod is still able to load. And isn't the limit 225? Is there any way around this now? Because I just visited the mod archive and saw quite a few mods I wanted to download. Thanks in advance for someone to bring me up to date. (is GECK out yet?)the limit was 255 because of 32bit address not allowing more than 4gb.64bit allows for thousands of gb so there isnt any limit on the amount of mods you can install but the more you have probably the slower your game will run. only because you only have so much video Ram. Link to comment Share on other sites More sharing options...
Reneer Posted March 21, 2016 Share Posted March 21, 2016 (edited) It has been a while (about 3+ weeks) since I touched anything Fallout 4. So I am rusty and not keeping up with news. But I am at 233 on my loadorder.txt. I think the last mod is still able to load. And isn't the limit 225? Is there any way around this now? Because I just visited the mod archive and saw quite a few mods I wanted to download. Thanks in advance for someone to bring me up to date. (is GECK out yet?)the limit was 255 because of 32bit address not allowing more than 4gb.64bit allows for thousands of gb so there isnt any limit on the amount of mods you can install but the more you have probably the slower your game will run. only because you only have so much video Ram. This is incorrect. The mod limit on Fallout 4 is 254 mods. This is because the FormID length has not changed - the first 2 hex digits are the load order and the remaining six digits are the reference within that mod. Since the load order is still 2 hex digits, the most any mod can use is up to FE, or 254, because FF is reserved for dynamically added items, and 00 is for Fallout4.esm. And yes, DLC do count towards this limit. Edited March 21, 2016 by Reneer Link to comment Share on other sites More sharing options...
tomomi1922 Posted March 21, 2016 Author Share Posted March 21, 2016 It has been a while (about 3+ weeks) since I touched anything Fallout 4. So I am rusty and not keeping up with news. But I am at 233 on my loadorder.txt. I think the last mod is still able to load. And isn't the limit 225? Is there any way around this now? Because I just visited the mod archive and saw quite a few mods I wanted to download. Thanks in advance for someone to bring me up to date. (is GECK out yet?)the limit was 255 because of 32bit address not allowing more than 4gb.64bit allows for thousands of gb so there isnt any limit on the amount of mods you can install but the more you have probably the slower your game will run. only because you only have so much video Ram.This is incorrect. The mod limit on Fallout 4 is 254 mods. This is because the FormID length has not changed - the first 2 hex digits are the load order and the remaining six digits are the reference within that mod. Since the load order is still 2 hex digits, the most any mod can use is up to FE, or 254, because FF is reserved for dynamically added items, and 00 is for Fallout4.esm. And yes, DLC do count towards this limit. So the answer is still the same :( I guess 3 weeks isn't long enough of a hiatus for miracle to happen. Btw, how do you count how many mods you have? Plugins.txt, DLClist.txt, or loadorder.txt? They all have different line counts. And there are some mods who actually have 2-5 esp or esm. I guess they count as 2-5 mods instead of 1 mod right? Link to comment Share on other sites More sharing options...
Reneer Posted March 21, 2016 Share Posted March 21, 2016 (edited) So the answer is still the same :( I guess 3 weeks isn't long enough of a hiatus for miracle to happen. Btw, how do you count how many mods you have? Plugins.txt, DLClist.txt, or loadorder.txt? They all have different line counts. And there are some mods who actually have 2-5 esp or esm. I guess they count as 2-5 mods instead of 1 mod right? Yup, each line in your plugins.txt counts. DLCList is Bethesda specific, and loadorder is just NMM sorting. Edited March 21, 2016 by Reneer Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 21, 2016 Share Posted March 21, 2016 So the answer is still the same :sad: I guess 3 weeks isn't long enough of a hiatus for miracle to happen. Unfortunately this is not likely to ever change. Although honestly you probably shouldn't run that many mods simultaneously anyway, technical limits not withstanding. If you want to mod the game to that degree it's probably worth your time to take a look at FO4Edit and learn a bit of how it works. Even without actually making mods yourself it will let you combine multiple .esp files together into a single file, create compatibility patches yourself and the increased understanding of how mods work will make it a lot easier for you to manage that many mods together. Link to comment Share on other sites More sharing options...
hamguy21 Posted March 21, 2016 Share Posted March 21, 2016 (edited) It has been a while (about 3+ weeks) since I touched anything Fallout 4. So I am rusty and not keeping up with news. But I am at 233 on my loadorder.txt. I think the last mod is still able to load. And isn't the limit 225? Is there any way around this now? Because I just visited the mod archive and saw quite a few mods I wanted to download. Thanks in advance for someone to bring me up to date. (is GECK out yet?)the limit was 255 because of 32bit address not allowing more than 4gb.64bit allows for thousands of gb so there isnt any limit on the amount of mods you can install but the more you have probably the slower your game will run. only because you only have so much video Ram. well Bethesda can easily change this after an update [PEOPLE NEED TO VOICE THEIR OPINION]. fallout 4 is 64 bit and 64bit can address over 18 quintillion values. Its likely only 254 because of consoles. Edited March 21, 2016 by hamguy21 Link to comment Share on other sites More sharing options...
minngarm Posted March 21, 2016 Share Posted March 21, 2016 It has been a while (about 3+ weeks) since I touched anything Fallout 4. So I am rusty and not keeping up with news. But I am at 233 on my loadorder.txt. I think the last mod is still able to load. And isn't the limit 225? Is there any way around this now? Because I just visited the mod archive and saw quite a few mods I wanted to download. Thanks in advance for someone to bring me up to date. (is GECK out yet?)the limit was 255 because of 32bit address not allowing more than 4gb.64bit allows for thousands of gb so there isnt any limit on the amount of mods you can install but the more you have probably the slower your game will run. only because you only have so much video Ram. well Bethesda can easily change this after an update [PEOPLE NEED TO VOICE THEIR OPINION]. fallout 4 is 64 bit and 64bit can address over 18 quintillion values. Its likely only 254 because of consoles. It's not likely they would change it, as they are now fully vested in keeping console and pc the same, separating them even in the number of mods that could be loaded would theoretically would add a further gap to a system they are trying to stream line already. Link to comment Share on other sites More sharing options...
Reneer Posted March 21, 2016 Share Posted March 21, 2016 It has been a while (about 3+ weeks) since I touched anything Fallout 4. So I am rusty and not keeping up with news. But I am at 233 on my loadorder.txt. I think the last mod is still able to load. And isn't the limit 225? Is there any way around this now? Because I just visited the mod archive and saw quite a few mods I wanted to download. Thanks in advance for someone to bring me up to date. (is GECK out yet?)the limit was 255 because of 32bit address not allowing more than 4gb.64bit allows for thousands of gb so there isnt any limit on the amount of mods you can install but the more you have probably the slower your game will run. only because you only have so much video Ram. well Bethesda can easily change this after an update [PEOPLE NEED TO VOICE THEIR OPINION]. fallout 4 is 64 bit and 64bit can address over 18 quintillion values. Its likely only 254 because of consoles. This would not be a simple fix. They would have to recode a large part of the game engine to make it work, introducing all sorts of new bugs in the process. Link to comment Share on other sites More sharing options...
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