Ethreon Posted March 27, 2016 Share Posted March 27, 2016 Out of curiosity, why did you want to give a vertibird collision to that dog? There are plenty of static small objects you can use :) Link to comment Share on other sites More sharing options...
Neanka Posted March 27, 2016 Author Share Posted March 27, 2016 Out of curiosity, why did you want to give a vertibird collision to that dog? There are plenty of static small objects you can use :smile:i wantED vertibird but now i wanna dogs. and used toy car collision Link to comment Share on other sites More sharing options...
Neanka Posted March 27, 2016 Author Share Posted March 27, 2016 Neanka, on 27 Mar 2016 - 02:21 AM, said: finally got it worked http://i.imgur.com/qT32LaS.png 1 more question, why i can't open xxxxx_n.dds files? That's an interesting looking vertibird :tongue: (Kidding of course) Glad you got it working!gotta catch em allhttp://i.imgur.com/i5pd1j9.jpg Link to comment Share on other sites More sharing options...
Ethreon Posted March 27, 2016 Share Posted March 27, 2016 Is this a quest related collectible ? Link to comment Share on other sites More sharing options...
Neanka Posted March 27, 2016 Author Share Posted March 27, 2016 Is this a quest related collectible ?depends on how many free time i will have next weeks Link to comment Share on other sites More sharing options...
sligth Posted March 28, 2016 Share Posted March 28, 2016 Regarding DSS files, I haven't found 1 tool that handles detection and conversion perfectly for all possible formats. In theory Microsoft has command line tools and libraries that probably do all, but there is no detection or updated UI. NVidia Photoshop plugin doesn't handle all BC5, and no BC7 Intel seems better at newer formats, but doesn't handle BC1 with alpha both loading and saving, so you think you have a texture with no alpha, when in fact you should have had an alpha. AMD Compress (latest version) doesn't support all recent formats even though they have people working on developing the formats. GIMP I haven't used, but the repo I found on Gcode for the plugin looked abandoned and the backup someone did on Github was just that, a backup with no changes. No BC7 support. Ultimately a lot of trial and error, but far easier for a creator working with his own textures than someone looking to optimize someone elses textures. Link to comment Share on other sites More sharing options...
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