shulme Posted March 23, 2016 Share Posted March 23, 2016 Because, frankly, it needs it. At the end of Automatron, you can pick up a blueprint (Optional, not given to you) that lets you build an eyebot pod to send eyebots out into the wasteland to find resources/explosives/ammo for you to scavenge.It's not enough. The amount of ammo scavenged needs to be multiplied by at least three, and I'd like by five as an optional file. You search for 5mm, but get under 200 per search. For a minigun, that's... Not enough. Fusion cores, one at a time. This is annoying, given that it's a reward at the end of a paid DLC with significant combat to get through... It should be a greater ability. A secondary function it needs is more search-ables. Need to be able to search for Fusion Cells, Cyrolater Ammo, and AB Rounds, for a start. But primarily, yes, needs at least x3 as much ammo/resources per radiant quest as the base game. Link to comment Share on other sites More sharing options...
Ethreon Posted March 23, 2016 Share Posted March 23, 2016 In a world already overpopulated with resources, that's already too much :). Just personal opinion. Link to comment Share on other sites More sharing options...
shulme Posted March 23, 2016 Author Share Posted March 23, 2016 Maybe, maybe... Some people like lots of resources, though, so they can focus on other aspects of the game, like getting creative with settlements, or enjoying the combat instead. All comes down to taste and preference, honestly. Link to comment Share on other sites More sharing options...
speedynl Posted March 23, 2016 Share Posted March 23, 2016 well you want it, you make it then, simple as that Link to comment Share on other sites More sharing options...
shulme Posted March 23, 2016 Author Share Posted March 23, 2016 Maybe when the creation kit comes out. That'll be a while, though, and someone else probably knows how with what we have in the meantime, so just putting it out here for now. Link to comment Share on other sites More sharing options...
spicydeath82 Posted March 24, 2016 Share Posted March 24, 2016 strange that people are being negative towards a mod request in the mod request forum. if one is not interested in making the mod for the asker then why say anything at all? Link to comment Share on other sites More sharing options...
noko1992 Posted March 30, 2016 Share Posted March 30, 2016 Here ya go, I made it for you, all ammos and explosives are x3 plus bonuses from scrounger perks http://www.nexusmods.com/fallout4/mods/11484/? Link to comment Share on other sites More sharing options...
wakeboy3 Posted March 30, 2016 Share Posted March 30, 2016 I would personally like to see a 2x multiplier on resources alone, I felt that the ammo was plenty. Link to comment Share on other sites More sharing options...
Jeffman12 Posted March 30, 2016 Share Posted March 30, 2016 Another thread like this came up, my suggestion was to turn the located resource into a shipment, but these seems far more moderate a solution than even my suggestion. Link to comment Share on other sites More sharing options...
noko1992 Posted March 31, 2016 Share Posted March 31, 2016 I would personally like to see a 2x multiplier on resources alone, I felt that the ammo was plenty.I've updated the file and kept it separate if you just want an increase in resources, I've increased it from a possible 1 to 5(vanilla) to a possible 1 to 19 for all the crafting resources the eyebot scrounges. it should average around 13 per time. Link to comment Share on other sites More sharing options...
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