Jump to content

Usefull Eyebot Pod (Automatron)


demonocolips

Recommended Posts

K at the end of Automatron you get access to the special construct the Eyebot pod. this spawns an eyebot to go find resources for you.

 

Note that it just finds them not retrieves them. also the amount found is usually less than 10 of the resource ammo or explosive that it has been tasked with finding. this essentially makes it useless as any romp through downtown will usually shower the player in oodles of the usual resources. if it found a couple dozen of the resource or a couple hundred then it would be worth while.

 

instead i propose it just be a 4x scavenging station. either with or without a settler needing to be assigned to it. or have the settler go out for the resources. either way just make it so i actually want to use it.

Link to comment
Share on other sites

While I agree that it could work better and that it's basically just a random location finder as is, I don't think turning it into a 4X res station is all that much a great move. I feel like that's a drastic oversimplification of a potentially interesting mechanic.

 

IMO, as an interim solution to the otherwise uninspired current behavior, sending it on a search should "reveal a hidden"(Read: spawn in a previously non-existant) cache of the supplies at the location resulting in allowing the player to find one to three shipments of the resource in question onsite.

Link to comment
Share on other sites

IMO, as an interim solution to the otherwise uninspired current behavior, sending it on a search should "reveal a hidden"(Read: spawn in a previously non-existant) cache of the supplies at the location resulting in allowing the player to find one to three shipments of the resource in question onsite.

 

I agree. That would make them actually useful without changing what you do.

Link to comment
Share on other sites

While I agree that it could work better and that it's basically just a random location finder as is, I don't think turning it into a 4X res station is all that much a great move. I feel like that's a drastic oversimplification of a potentially interesting mechanic.

 

IMO, as an interim solution to the otherwise uninspired current behavior, sending it on a search should "reveal a hidden"(Read: spawn in a previously non-existant) cache of the supplies at the location resulting in allowing the player to find one to three shipments of the resource in question onsite.

 

yes actually this is a fine solution for now.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...