demonocolips Posted March 27, 2016 Share Posted March 27, 2016 K at the end of Automatron you get access to the special construct the Eyebot pod. this spawns an eyebot to go find resources for you. Note that it just finds them not retrieves them. also the amount found is usually less than 10 of the resource ammo or explosive that it has been tasked with finding. this essentially makes it useless as any romp through downtown will usually shower the player in oodles of the usual resources. if it found a couple dozen of the resource or a couple hundred then it would be worth while. instead i propose it just be a 4x scavenging station. either with or without a settler needing to be assigned to it. or have the settler go out for the resources. either way just make it so i actually want to use it. Link to comment Share on other sites More sharing options...
Whybother123 Posted March 27, 2016 Share Posted March 27, 2016 Second this. would be nice if it would go out and collect the scrap type you pick. I don't need an eyebot to tell me that forts have nuclear material and hospitals have aluminum. Link to comment Share on other sites More sharing options...
Jeffman12 Posted March 27, 2016 Share Posted March 27, 2016 While I agree that it could work better and that it's basically just a random location finder as is, I don't think turning it into a 4X res station is all that much a great move. I feel like that's a drastic oversimplification of a potentially interesting mechanic. IMO, as an interim solution to the otherwise uninspired current behavior, sending it on a search should "reveal a hidden"(Read: spawn in a previously non-existant) cache of the supplies at the location resulting in allowing the player to find one to three shipments of the resource in question onsite. Link to comment Share on other sites More sharing options...
weds4 Posted March 27, 2016 Share Posted March 27, 2016 IMO, as an interim solution to the otherwise uninspired current behavior, sending it on a search should "reveal a hidden"(Read: spawn in a previously non-existant) cache of the supplies at the location resulting in allowing the player to find one to three shipments of the resource in question onsite. I agree. That would make them actually useful without changing what you do. Link to comment Share on other sites More sharing options...
demonocolips Posted March 28, 2016 Author Share Posted March 28, 2016 While I agree that it could work better and that it's basically just a random location finder as is, I don't think turning it into a 4X res station is all that much a great move. I feel like that's a drastic oversimplification of a potentially interesting mechanic. IMO, as an interim solution to the otherwise uninspired current behavior, sending it on a search should "reveal a hidden"(Read: spawn in a previously non-existant) cache of the supplies at the location resulting in allowing the player to find one to three shipments of the resource in question onsite. yes actually this is a fine solution for now. Link to comment Share on other sites More sharing options...
CaarosKingOfChaos Posted March 28, 2016 Share Posted March 28, 2016 I just want it to find a shipment of resources or larger amount of said ammo/explosives. Link to comment Share on other sites More sharing options...
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