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Normal map issues


Atned

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I've installed Divinex's oiled skin mod on a Type3 body mesh in FO3 before, and it displayed as shown in the screenshots that came with the files. But when I installed it on NV, the body (upperbodyfemale_n.dds) doesn't look quite as how they are supposed to appear. The normal map makes the skin look like sand-blasted stainless steel instead of looking like nice and shiny oiled skin. It looks significantly duller than shown. However, the hands and head still display the normal map correctly.

 

Some of the things I've done so far to try to fix it include reinstalling the normal maps, reinstalling the Type3 body mesh, and making sure archive invalidation was properly activated. Is there anything I missed?

 

Also, I've noticed that when using the Type3 body in FO3, wound decals were invisible for some reason unless wearing an unconverted vanilla armor for the custom body mesh. In NV wound decals are clearly visible on a Type3 body, if that helps narrow down the problem.

 

Any feedback is appreciated!

Edited by Atned
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  • 2 weeks later...
After messing around with it for a couple days I came to the conclusion that the normal maps just simply aren't being loaded at all, and I have no idea why. Can anyone shed some light on the problem?
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I've been looking at it both clothed and nude. I have this funny feeling that the file name of the body mesh's normal map isn't what I think it is in NV, unlike FO3. The GECK and Nifskope haven't been useful either in locating the file that the mesh uses as a normal map. I know Shiloh's DS custom race uses them fine though.
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