Valus2035 Posted March 27, 2016 Share Posted March 27, 2016 I sure hope that when the new CK comes out it will allow for custom import for animations. I would like to see some unique additions to the program. What do you all think? Link to comment Share on other sites More sharing options...
hamguy21 Posted March 28, 2016 Share Posted March 28, 2016 How would custom quests be done since fo4 is mostly voice acted. Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 28, 2016 Share Posted March 28, 2016 I hope so too, but just a word of warning that it's incredibly unlikely. So far the Havok SDK 64 bit version has been kept pretty tightly under wraps by Intel/Microsoft and it seems unlikely that the CK will include the tools for working with its format for legal reasons. We're likely to be waiting on a third party tool for custom animations, although I'm still hoping for a nice surprise with this too. Link to comment Share on other sites More sharing options...
Boombro Posted March 28, 2016 Share Posted March 28, 2016 How would custom quests be done since fo4 is mostly voice acted.They would simply be unvoiced. Link to comment Share on other sites More sharing options...
robhartman9 Posted March 28, 2016 Share Posted March 28, 2016 can you record your own voice or get friends to be voice actors? there are lots of mods for the radio already so there must be some way of adding audio files Link to comment Share on other sites More sharing options...
Boombro Posted March 28, 2016 Share Posted March 28, 2016 can you record your own voice or get friends to be voice actors? there are lots of mods for the radio already so there must be some way of adding audio filesThere is a way to add them via the tool, addressed by the CK wiki. You can even record in the CK. Here:http://www.creationkit.com/File:RecordButton.jpg Link to comment Share on other sites More sharing options...
Recommended Posts