XtomJames Posted March 28, 2016 Share Posted March 28, 2016 Okay, so one of the biggest things I love about Fallout 4 is the ability to build settlements. But one of the biggest issues is that I love many of the mods that offer different things to build with, and unfortunately, even with patches and attempts at a dozen different load orders, all of the mods I want to use crashes my game. COTDs are abound. So my request is simple, can someone combine several of the mods I like to use into one mod that doesn't clash or cause COTDs? Key mods that would be good combined: Homemaker, Settlements Expanded, Snap N' Build, Alternate Settlements, and Craftable Elevators (wood and institute). This'd be great as one large crafting mod titled Settlement Ultimate Expansion. Combining Scrap everything, scrap the commonwealth, no build limits, no object limits and simple intersections would be great. Title it Settlement Ultimate Expansion ScrapperArmorsmithing, Better Item Sorting, Institute Crafting Stations. These as another combined mod. Settlement Ultimate Expansion: Generators would combine Better Generators, Craftable Solar Panels, and several of the other power line, conduit, and power pole mods. With fewer number of mods with combine items that no longer conflict because they're addressed properly without memory read issues would help so much. Thanks Link to comment Share on other sites More sharing options...
Ethreon Posted March 28, 2016 Share Posted March 28, 2016 Sure, here it is. Works perfect! Btw, those mods don't even do the same thing, and nobody's going to make a merged mod and share it because they'd have to get all those authors to agree (tough.. personally I don't agree to anyone merging SSEX into a combo), and I think mod compilations are not allowed anyway. Not sure on that though. Also, maintaining such a mod is a nightmare, nightmare which should fall onto user, not creator. Link to comment Share on other sites More sharing options...
XtomJames Posted March 28, 2016 Author Share Posted March 28, 2016 (edited) Yeah, Fo4Edit doesn't behave for me. It won't load mods and crashes. That is not an option for me. As for merging mods, I don't see what the big issues is here at least for someone who knows how to build mods. Most of the mods do the same things that I'd like combined, many add building items to the build options. Furniture items, etc and so forth. Combining everything they add into one mod that has its own ID where their compatibility would be tested and proven to work rather than having to mess with load orders and praying that updated mods will work together (which they don't currently. 1.8 Snap N Build breaks Homemaker and will not load properly no matter what load order I use) must be a better option for the user. Telling me to go grab a program that doesn't want to work, despite following the instructions on how to use it, doesn't help me or anyone else. Edited March 28, 2016 by XtomJames Link to comment Share on other sites More sharing options...
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