IanPlant Posted June 16, 2011 Share Posted June 16, 2011 I edited a house in 3ds 2009 exported it to a nif then edited the texture paths in nifscope but i keep getting this result with some of the files i've edited. I can't understand why its happening as i've edited a different house with no problems http://farm4.static.flickr.com/3639/5838119204_ebf9f14e6e_o.jpg Link to comment Share on other sites More sharing options...
Ghogiel Posted June 16, 2011 Share Posted June 16, 2011 (edited) need more info. do you have correct normal maps for your texture? do your textures have mipmaps?< most usual causes of this issue. have you checked in game and not just viewed it in the CS? Are your textures in the texture folder, and the paths in the nif correct? You haven't accidently added/fubared any vert colorson the model model while in max? Edited June 16, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
Isilmeriel Posted June 16, 2011 Share Posted June 16, 2011 In addition, do you have a flipped normal? Link to comment Share on other sites More sharing options...
IanPlant Posted June 17, 2011 Author Share Posted June 17, 2011 Thanks for the help managed to sort it out. The texture are attached to another mod so the texture is alright I sorted it by editing the nif file in nifscope first before importing and adding my additions in 3ds then exported to as nif, everything worked out fine :biggrin: Link to comment Share on other sites More sharing options...
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