Dan3345 Posted July 27, 2011 Share Posted July 27, 2011 This mod looks amazing.. Personally I like quests and not just pointless shooting and killing, so I hope whoever is doing the quest if one is ever done does a good job. But knowing you two and the mods you have done in the past I doubt you would let anything junkie pass under the radar. Really looking forward to this. The exploration factor alone will make this a must download. I read the first post on the front page, does that mean this will have an occupied village of traders or generally player friendly people? Or will the entire place be a danger zone? Link to comment Share on other sites More sharing options...
raverbane Posted July 27, 2011 Share Posted July 27, 2011 Good thing my Courier never leaves home without his Rebreather! Link to comment Share on other sites More sharing options...
CestusMK2 Posted July 27, 2011 Share Posted July 27, 2011 Good thing my Courier never leaves home without his Rebreather! Because he can't leave it anywhere, I guess? ;) Link to comment Share on other sites More sharing options...
dogtown1 Posted July 28, 2011 Share Posted July 28, 2011 http://i1120.photobucket.com/albums/l498/dogtowndad/apmap.jpg not the best artwork but the world and local maps all function as should be, which was no easy task Link to comment Share on other sites More sharing options...
raverbane Posted July 28, 2011 Share Posted July 28, 2011 Shut your mouth. That is an excellent job! Link to comment Share on other sites More sharing options...
CestusMK2 Posted July 28, 2011 Share Posted July 28, 2011 I have an idea, what about adding some friendlly NPC with powerful weapons and armour, who defend them selfs or their houses from the monsters? For example some kind of sniper on the roof etc... Link to comment Share on other sites More sharing options...
dogtown1 Posted July 29, 2011 Share Posted July 29, 2011 Its all done :biggrin: just waitin for Dj's last edits and test run, This has been the coolest thing I have ever worked on I hope everybody likes it, some areas are easy and some are very very tough, the idea is, if you go somewhere and it appears the enemys will eat you, run away :biggrin: come back later, its possible to gain a lot of levels exploring this place. there are near 100 interior areas and the world space is huge so before you can explore half of it the enemys are already respawning from the first time you killed them. I have plans for an esp that will take the player on a quest through the valley and into a new area that is outside the valley but still in the world space, you will be on the hunt for a dangerous character from Dj's storyline that will have a new freaky model thats in the worksalso with Angel Park being an esm with its own bsa other people can create quests and things in the valley and have access to all the resources from 2 massive bsa's to work with, both momod bsa and angel parks Link to comment Share on other sites More sharing options...
kevkiev Posted July 29, 2011 Share Posted July 29, 2011 This has been the coolest thing I have ever worked on ... O.. M... G... this is going to be freaking awesome. I'm spending way too much time playing NV lately, and I don't see that ending anytime soon. Link to comment Share on other sites More sharing options...
raverbane Posted July 29, 2011 Share Posted July 29, 2011 Sounds like a blast! Link to comment Share on other sites More sharing options...
dogtown1 Posted July 29, 2011 Share Posted July 29, 2011 I actually was not going to tell about the alien ship but dj uploaded images here so now you know :biggrin: I cant wait till people get in the ship, its freakin awesome, it was a hella time recreating all the static forms for that ship, all the nifs and textures were in the bsa but no form id's in the esm so I had to make new ones.........................all of them.....my brain still hurts from that one, you would be suprised what assets are in the bsa's that never get used Link to comment Share on other sites More sharing options...
Recommended Posts